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  1. #1
    Redeemer
    Join Date
    Apr 2003
    Posts
    1,056

    Default White walls where the textures have not been rendered. Damn.

    When a map is complicated or really large, sometimes static meshes, BSP, even player models, ammo/weapon pickups and projectiles don't have any textures. Instead, they look like this:

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    (BR-Slaughterhouse while I was running some benchmarking)

    Nothing showed up when I used the Search button.

    [EDIT] Forgot to mention that it happens not just in benchmarking but in actual play, too. Happened in CTF-DC-ParallelWorlds and the Coret remake that uses a lot of cutom meshes.

  2. #2

    Default

    That's the Lighting Only render mode, don't know what could be causing it to show up in game (you can do it on purpose by typing 'rmode x' in the console, forget what number x is supposed to be for that one though).

  3. #3
    Redeemer
    Join Date
    Apr 2003
    Posts
    1,056

    Default

    Alright, I'll try that. Thank you.


 

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