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  1. #1
    MSgt. Shooter Person
    Join Date
    Dec 2002
    Posts
    358

    Default want to make a mirror on screen, so you can see what is behind you :) help needed!

    hi there

    the topic says it, i want to make a mirror place in the screen, that you can see what is at the back of you(your playermodel)

    but i dont know how to code i just start thinking about it, if its possible:

    place a camera or what on your head(invisible one) then rotate it 180 degrees, so it can view the back, but how to script/code that?
    and then that is will display on the screen

    can someone give me coding tutorials, not for weapons plz, i cant use that for this(i think)


    plz help me

    bye

  2. #2

    Default

    You might wish to try adapting this little technique here, hope it helps http://unrealops.com/modules.php?op=...wcontent&id=24

  3. #3
    Skaarj
    Join Date
    Mar 2003
    Posts
    21

    Default

    do a search on the Wiki or this forum for DrawPortal()

    That should work well for a mirror.

  4. #4
    MSgt. Shooter Person
    Join Date
    Dec 2002
    Posts
    358

    Default

    hi there, thnx for your replies,

    i dont know if i can use it but i will give it a try:

    in the deathball mod, there is in db-cube a panel with a camera on the ball, it displays where the ball is.....

    can i use this?

    if someone has deathball: plz play db-cube online and look what i mean....

    bye

  5. #5
    legacy-Kazuhiro
    Guest

    Default

    I need to make a Mirror also and the only way i've seen so far is the DrawPortal. I wish you could make a texture which would act as a mirror.

  6. #6
    MSgt. Shooter Person
    Join Date
    Aug 2002
    Posts
    434

    Default

    Look into
    Deathball.DB_CameraTextureClient


 

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