Hey All!
The subject line pretty much says it all:
Can a Player Start be attached to a Mover?
...and if yes, how?
Thanks!
-Toonces
Hey All!
The subject line pretty much says it all:
Can a Player Start be attached to a Mover?
...and if yes, how?
Thanks!
-Toonces
Probably.
bStatic = False
AttachTag = MoverTag
Unreal Development Kit Game Programming with UnrealScript: Beginner’s Guide
Stubborn Horse Studios - Angel Mapper
To have said goodbye to things!
Damned Girl!...You are one smart, perceptive cookie...Originally posted by Angel_Mapper
Probably.
bStatic = False
AttachTag = MoverTag![]()
Thanks!
-Toonces
:up:Originally posted by Angel_Mapper
Probably.
bStatic = False
AttachTag = MoverTag
That should work.
Angel_Mapper = mad skillz![]()
Dark_Spectre = envious of mad skillz :sour:
Your forgetting one thing- Paths.
Any AI controlled pawn will be lost (probably just stand there) if it is spawned from that PlayerStart.
Then again it might work.
Let us know Toonces T. Cat.
Ya... you'd have to keep your mover close to the paths, so the spawned character could find the nodes.
Actually, the question was for a friend and the PathNodes should not be a problem. He wants to place the PlayerStart inside an "Airplane" Mover and drop the players as if they were parachutists. He says he can protect them from the falling damage. The surface of the map they'd drop on would be normally pathed.Originally posted by Sett
Your forgetting one thing- Paths.
Any AI controlled pawn will be lost (probably just stand there) if it is spawned from that PlayerStart.
Then again it might work.
Let us know Toonces T. Cat.
It's for a mod he's making. I think it's an assault type thing where the attacking force is Airborne.
-Toonces
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