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  1. #1
    MSgt. Shooter Person
    Join Date
    Feb 2002
    Posts
    123

    Exclamation Boostdodging, more help needed

    Can anyone give me some boostdodging tips? I know what you're supposed to do, I've read many threads on the subject, and I've seen Mr. Brownstone's boostdodging chart thing, but I still can't boostdodge!

    Also if you have a demo of a boostdodge that would be cool.

    Rage

  2. #2
    MSgt. Shooter Person
    Join Date
    Jul 2002
    Posts
    128

    Default

    Try doing this for starters...load up a map that has a long, flat wall. Put your back flat against the wall. Hit forward/jump/forward/jump. That will execute a forward boost (dodge/jump/double/jump/whatever it's called - I call them all boost dodges). You should be able to tell if you hit it correctly because you will go much further than a normal dodge or jump.

    After that, you can try doing side boosts and moving boosts - just remember that the movement key is always going to be the one that is the opposite direction of the wall you are in contact with.

  3. #3
    Iron Guard
    Join Date
    Sep 2002
    Posts
    822

    Default

    Within the settings you can also alter the dodge double-tap time. By default it's set to 0.25 secs, try upping it to 0.40 that means you now have 0.40 seconds in which to tap strafe-jump-strafe For a sideways boost dodge), instead of 0.25.

    Once you get the hang of the process then start reducing the timing.

  4. #4
    MSgt. Shooter Person
    Join Date
    Jul 2003
    Posts
    72

    Default

    Heh, i am crazy with boost dodges, but i have my dodge double tap time up to 1.00 lol

    -=[ê|)|†]=-

    Go to unrealplayground.com and download W@RLOCK's CTF-CheckMateV2 and in the bases and hallways you can boost dodge EVERYWHERE in that level...

  5. #5
    Iron Guard
    Join Date
    Sep 2002
    Posts
    822

    Default

    Lol, well that will work, right up until you play CTF-Citadel and you want to get to the edge of the LG tower for sniping, and accidentally dodge yourself into space.

  6. #6
    MSgt. Shooter Person
    Join Date
    Jul 2003
    Posts
    72

    Default

    Yes, thats the way it seems, but you'r fingers will adjust VERY quickly with it... don't worry

  7. #7
    legacy-Qualinost
    Guest

    Default

    One question........ what in the hell is boost dodging?

  8. #8
    Iron Guard
    Join Date
    Sep 2002
    Posts
    822

    Default

    It's the next step up from dodge-jumping.

    dodge = strafe-strafe (within double-tap time, i.e. 0.25 secs by default)
    dodge-jump = strafe-strafe .... jump
    boost-dodge = strafe-jump-strafe (within double-tap time, i.e. 0.25 secs by default) but you must do it while next to a wall, and dodging away from it.

    Combine the boost-dodge with a lift jump and MAN-oh-MAN.

  9. #9
    legacy-Qualinost
    Guest

    Default

    thx!

  10. #10
    MSgt. Shooter Person
    Join Date
    Apr 2002
    Posts
    168

    Default

    Originally posted by Early_bath
    It's the next step up from dodge-jumping.

    dodge = strafe-strafe (within double-tap time, i.e. 0.25 secs by default)
    dodge-jump = strafe-strafe .... jump
    boost-dodge = strafe-jump-strafe (within double-tap time, i.e. 0.25 secs by default) but you must do it while next to a wall, and dodging away from it.

    Combine the boost-dodge with a lift jump and MAN-oh-MAN.
    Should that not read:

    boost-dodge = strafe-jump-strafe-jump
    needs to be done quickly

    Impy

  11. #11
    legacy-Qualinost
    Guest

    Default

    aaahhh quickly..... only if you wanna live... lol

  12. #12
    Iron Guard
    Join Date
    Sep 2002
    Posts
    822

    Default

    Originally posted by Impy
    Should that not read:

    boost-dodge = strafe-jump-strafe-jump
    needs to be done quickly

    Impy
    Only if you want a boost-dodge with an additional jump mid-way, and who wouldn't eh?

    You're right in that you typically do use the additional jump, for height/distance (for instance, getting the small shield in asbestos from the lower platform), but it's not actually mandatory.

    If you're using boost-dodges regularly (for instance in Insta CTF to get back to base as quickly as possible with the flag), you may want to avoid the extra jump cos it gives more in-air time, which = more time for an enemy to line up a shot.

  13. #13
    MSgt. Shooter Person
    Join Date
    Jul 2003
    Posts
    68

    Default

    You can also boost-dodge off walls.

    Eg.
    - Jump at a wall like your going to wall-dodge
    - Press strafe + jump + strafe real darn fast

    Floor boost-dodge: More distance
    Wall boost-dodge: More height

    I made a DM map to practice fragging botties, named DM-]SP[TrickJumpArena, while jumping over their heads. You can find it in the Maps section of our web-site.

    ShockProof Clan Website


 

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