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  1. #1
    MSgt. Shooter Person
    Join Date
    Jun 2002
    Posts
    192

    Default error when testing a map with fluid surface

    hia

    i made a little map with some water at the botom (configured like in the 3dbuzz tutorial)
    but when i test the map i got this error
    if i remove the water(fluidsurface) i dont have any error
    anyone can help me plz??

    UT2003 Build UT2003_Build_[2003-04-07_17.42]

    OS: Windows XP 5.1 (Build: 2600)
    CPU: AuthenticAMD PentiumPro-class processor @ 2005 MHz with 511MB RAM
    Video: RADEON 9200 (6360)

    General protection fault!

    History: UObject::ResolveName <- UObject::CreatePackage <- UObject::StaticLoadObject <- (Core.Class CMGame.SPECIES_Marine NULL) <- UObject::StaticLoadClass <- CacheParseLine <- AMenuBase::CacheLoad <- AMenuBase::CacheGet <- UxUtil::execGetPlayerList <- UObject::execClassContext <- (xDMRoster Autoplay.xDMRoster @ Function XGame.xDMRoster.PostBeginPlay : 0017) <- UObject::ProcessEvent <- (xDMRoster Autoplay.xDMRoster, Function XGame.xDMRoster.PostBeginPlay) <- ULevel::SpawnActor <- (xDMRoster) <- UObject::ProcessEvent <- (xDeathMatch Autoplay.xDeathMatch, Function UnrealGame.DeathMatch.PostBeginPlay) <- BeginPlay <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine


  2. #2
    Redeemer
    Join Date
    Sep 2001
    Posts
    1,187

    Default

    Oi! It's a general protection fault...

    I'm clueless, a general protection fault isn't too specific

  3. #3
    Redeemer
    Join Date
    Sep 2002
    Posts
    1,517

    Default

    Core.Class CMGame.SPECIES_Marine NULL

    are you perhaps mapping for that marine mod thingy, whatever its right name was? i saw a post a few days ago withthe same problem.

  4. #4
    legacy-Scotteh
    Guest

    Thumbs down

    Ya it was me that had the same error lol. Maybe next time search the board first before posting a new thread Here's the link http://www.ina-community.com/forums/...hreadid=307508


 

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