UT2003 Build UT2003_Build_[2003-04-07_17.42]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2005 MHz with 511MB RAM
Video: RADEON 9200 (6360)
General protection fault!
History: UObject::ResolveName <- UObject::CreatePackage <- UObject::StaticLoadObject <- (Core.Class CMGame.SPECIES_Marine NULL) <- UObject::StaticLoadClass <- CacheParseLine <- AMenuBase::CacheLoad <- AMenuBase::CacheGet <- UxUtil::execGetPlayerList <- UObject::execClassContext <- (xDMRoster Autoplay.xDMRoster @ Function XGame.xDMRoster.PostBeginPlay : 0017) <- UObject::ProcessEvent <- (xDMRoster Autoplay.xDMRoster, Function XGame.xDMRoster.PostBeginPlay) <- ULevel::SpawnActor <- (xDMRoster) <- UObject::ProcessEvent <- (xDeathMatch Autoplay.xDeathMatch, Function UnrealGame.DeathMatch.PostBeginPlay) <- BeginPlay <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine
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