I'm having some problems with my ActorX exports. It seems whenever I export something with it, my UV's are messed up. 3DStudio MAX does it just fine, but with Maya it never uses the UV information I set using Hypershade (UV repeating, etc). The textures also import rotated 90°. :bulb: If anyone has experienced a similar problem, and knows how to fix it, please let me know. I don't have forever to mess around with it.



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Oh well, I'm sure I'll figure it out.


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