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  1. #1
    Redeemer
    Join Date
    Apr 2003
    Posts
    1,117

    Default Maya ActorX problems

    I'm having some problems with my ActorX exports. It seems whenever I export something with it, my UV's are messed up. 3DStudio MAX does it just fine, but with Maya it never uses the UV information I set using Hypershade (UV repeating, etc). The textures also import rotated 90°. :bulb: If anyone has experienced a similar problem, and knows how to fix it, please let me know. I don't have forever to mess around with it.

  2. #2
    MSgt. Shooter Person
    Join Date
    Sep 2002
    Posts
    104

    Default

    can't say i have, what version of maya are you using?

  3. #3
    legacy-(A7)Merlyn
    Guest

    Default

    I was using maya and actorX and encountered some freaky-deaky problems. The mesh looked like distorted noise in certain spots once I imported it into the Animation browser of UnrealEd. To fix it, make sure you don't have Seperate UVsets in Maya before you export. Take one UVset and Copy it directly on top of your other UV set. For example, make your head UVset overlay exactly on top of the body UVset. It's weird, I can admit, but it fixed it for me.... also, before you export in maya, right click and hold on the mesh, and the under UV Sets make sure the UV set with both overlayed sets is checkboxed.

    *laughs and scratches his head* Hope that made since... barely does to me... hehe.

    -Merlyn

  4. #4
    Redeemer
    Join Date
    Apr 2003
    Posts
    1,117

    Default

    I think I'm figuring it out. First of all, meshes seem to export in the wrong orientation a lot of the time, just because of differences in the way Unreal and Maya/MAX use coordinates. It's simple enough to fix with yaw/pitch/roll settings. However I still can't figure out why my textures are showing improperly. It's a sphere with a smiley texture, and a UV repeat of 2 so the smiley shows on both the front and back. I just did it as part of one of the 3D Buzz tutorials. It worked perfectly for them in MAX, but with Maya it was borked. Maya seems to be a bit more quirky than MAX when it comes to this stuff. :weird:

  5. #5
    legacy-(A7)Merlyn
    Guest

    Default

    Hrmm, is the problem in Maya or in UnrealEd after importing? How many UV Sets are you using in Maya? Could it be a UV Linking problem? You can solve that in the Relationship editor? Not sure if I understand the crux of your problem.

  6. #6
    Redeemer
    Join Date
    Apr 2003
    Posts
    1,117

    Default

    Originally posted by (A7)Merlyn
    Hrmm, is the problem in Maya or in UnrealEd after importing? How many UV Sets are you using in Maya? Could it be a UV Linking problem? You can solve that in the Relationship editor? Not sure if I understand the crux of your problem.
    I'm not sure I understand it either. I have only one UV set for the model (it's a freaking sphere with a smiley face....how many UV's do you need for that? :bulb: ) It's probably something I'm not doing right in hypershade. :weird: The thing that gets to me is that it worked just fine in the tutorial with MAX, and with mine it doesn't work properly. Oh well, I'm sure I'll figure it out.


 

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