Uuaah! One bsp-wall is unlited!!!
I was playing around in my soon-releasing-map which is a big spaceship and a sunlight is giving the outside a nice light&shadow.
Suddenly I notice one of the walls is unlit and gives a totally white wall in the dark space!?
How? why? I'm just using a simple texture with no shader on the walls and the walls besides have a normal shadow.
Has this happend to anyone else?
select the surface, push F5, and make sure "unlit" isnt selected.
No, "Unlit" wasn't selected.
But I did a fault localization and deleted stuff by stuff and when I deleted a zone-portal close to that wall, the problem disappeared.