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  1. #1
    MSgt. Shooter Person
    Join Date
    Jul 2002
    Posts
    148

    Default how to convert mesh into a form which Ureal ed can understand

    I saw some static mesh on 3d cafe web site and i was wounder the best way to convet them into a file format that unreal Ed can understand.I dont have the money or the time to Dl free stuff so if ya can.And after i put them into the level was the right way to save them so i dont get errors when people try and use it as well as not getting those Save boxes after i close out unreal ed.

    thanks alot.

  2. #2
    Iron Guard
    Join Date
    Sep 2002
    Posts
    805

    Default

    Whoa there, Zach..
    Slow down a sec.

    1) What exactly are you trying to do?
    2) Why are you doing it?
    3) What kind of assistance do you need?

    I got lost in your above post right after ".. file format that unreal Ed can understand".

    Could ya re-word it a bit?

    -=sneak

  3. #3
    MSgt. Shooter Person
    Join Date
    Mar 2003
    Posts
    309

    Default

    hehe well as far as i understand it, he means that,

    1. he found a site with 3d models.
    2. he doesnt know how import or convert them for ued use.
    3. he also wants to know how to save his new meshes in the myLevel package.


    anyway, no1 can help you m8 without giving us the file format of the models u found.

  4. #4
    MSgt. Shooter Person
    Join Date
    Jul 2002
    Posts
    148

    Default

    yes thats what i mean sorry i could not put them in tha way for ya,its just been a long time since i have done this so if some would could explain it to me it would be of great help.

  5. #5
    MSgt. Shooter Person
    Join Date
    Mar 2003
    Posts
    309

    Default

    Originally posted by Harold|ZBN

    anyway, no1 can help you m8 without giving us the file format of the models u found.
    o0 tell me what file format the models are or give a link to the site m8... cant help ya otherwise

  6. #6
    MSgt. Shooter Person
    Join Date
    Jul 2002
    Posts
    148

    Default

    Heres the site as far as i could see they where all teh save format.

    3DS format

  7. #7
    Iron Guard
    Join Date
    Oct 2002
    Posts
    736

    Default

    First off, the LWO format ones will import directly - a lot of the better models on 3DCafe are available in both formats.

    However, you'll still need a 3D package of some kind if you're planning to use these properly in UT2003 maps. For one thing, the scaling is way off - this isn't fatal as you can resize them in Ued, but it's annoying. For another, most free models don't come with proper UV maps and skins, so you'll need to have the ability to play with the skin mapping inside a 3D package before transferring them to the editor.

  8. #8
    Iron Guard
    Join Date
    Sep 2002
    Posts
    512

    Default

    and then remember you really should have the authors permission to use it in your map, and a credit in the readme to them.

  9. #9
    Iron Guard
    Join Date
    Jul 2002
    Posts
    510

    Default

    Try milkshape for the texturing (since its free). it should import 3ds and export lwo.

  10. #10
    MSgt. Shooter Person
    Join Date
    Jul 2002
    Posts
    148

    Default

    thanks m8 now i can add some goodies to my goldeneye map which is taking a lot of time to do and should be out in three months.


 

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