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  1. #1
    Prisoner 849
    Join Date
    Jul 2003
    Posts
    851

    Cool IT/MOD/XM music imports don't work in uED3?? :(

    I've tried everything to import some music into ued3. I've downsampled my music to 22050hz/16-bit/mono all the way to 16000/8-bit/mono using Goldwave + ModPlug Tracker. I've tried saving my modules as MOD, XM, and IT. For some reason, when i try to import the module into the music browser, it asks what to name it, then nothing happens after that... it doesn't show up in the music browser's list.

    I've been told that it best to import and save music as .umx because ogg's will not download with the rest of the map/packages when it pulls from a server. Am I correct here? Anyone else been having this problem? Am i doing this the hard way? Help!!

    -- kisk

  2. #2
    MSgt. Shooter Person
    Join Date
    Apr 2001
    Posts
    363

    Default

    Hi, no u cant import those, you will need to convert them to .OGG format. Check this Out

  3. #3
    Prisoner 849
    Join Date
    Jul 2003
    Posts
    851

    Default

    can't import those? If you click import in the file menu, it says the file types it accepts are "Music Files (*.mod, *.s3m, *.stm, *.it, *.xm, *.far, *.669)".

    Keep in mind, I'm NOT trying to select a song when I'm playing UT2k3, I'm trying to set a song to always play in my map while i'm making it in uED3.

    Like i said before, my overall goal is to have the music file download off the UTserver WITH the map and it's packages -- and i'm talking about the UTserver(when someone is playing the game). Someone told me using .umx's was the only way. Am I wrong? -- will ogg's download from the UTserver when someone has to download the particular map that they dont have?

  4. #4
    MSgt. Shooter Person
    Join Date
    Oct 2002
    Posts
    60

    Default

    You must make sure the sounds are located in a directory without spaces in the name, down to the root. So C:\My Documents\Sounds\ would not work, but C:\Games\Sounds would. That was my problem.

  5. #5
    Iron Guard
    Join Date
    Oct 2002
    Posts
    736

    Default

    Originally posted by kisk
    can't import those? If you click import in the file menu, it says the file types it accepts are "Music Files (*.mod, *.s3m, *.stm, *.it, *.xm, *.far, *.669)".

    Keep in mind, I'm NOT trying to select a song when I'm playing UT2k3, I'm trying to set a song to always play in my map while i'm making it in uED3.

    Like i said before, my overall goal is to have the music file download off the UTserver WITH the map and it's packages -- and i'm talking about the UTserver(when someone is playing the game). Someone told me using .umx's was the only way. Am I wrong? -- will ogg's download from the UTserver when someone has to download the particular map that they dont have?
    To know what's going on, you have to understand the development of UT2003. The Unreal Engine was designed to use umx which is a standard Unreal package containing a mod file. The music browser is still set up to load these. UT2003 (not the engine, just the specific game) was changed at the last minute to use ogg, but it's not been properly integrated into the engine, or packaged in a umx. So no, there's no way to use umx, and no way to push oggs from a server because the server can only push unreal packages.

  6. #6
    Prisoner 849
    Join Date
    Jul 2003
    Posts
    851

    Default

    ok, that was the answer i was looking for.. thanks bro!

    So i guess i'm stuck with using ambiant sound with a large radius as my music?? I've gotten that to work, but had a few questions to get it tweaked the way i want it:

    1) Is there a way to make the ambiant sound NOT flow from right to left speaker as the player turns? I'd like it to be constant in the L & R speakers no matter which way the player is facing.

    and

    2) Is there a way i can mute the default music in my map? While using ambiant sound as my music source, the default music is still playing in the background. If I could get rid of that, I'd be all set.


    UAX's are pushed from the server, correct?

    Thanks again for all tha help!

  7. #7
    Boomshot
    Join Date
    Mar 2002
    Posts
    2,475

    Default

    1) Not that I know of.

    2) In the audio section of the level properties you can override the music volume. Set it to 0.

    UAX files are pushed.

    To be honest, I don't like maps that use ambient sounds for music because it's impossible to turn it off. I'd rather have a map with no music.

  8. #8
    Prisoner 849
    Join Date
    Jul 2003
    Posts
    851

    Default

    Mr. Evil, does #2 not apply if you are playing thru Instant Action? I have my override set to 0 and it's still playing the default music. The default doesn't play when i test my level thru UED tho...

  9. #9
    Boomshot
    Join Date
    Mar 2002
    Posts
    2,475

    Default

    Maybe the volume override only works if a song is specified. Instead of that, try telling it to use song nomusic, or any other song that doesn't exist.

  10. #10
    Prisoner 849
    Join Date
    Jul 2003
    Posts
    851

    Default

    ok thanks bro, that worked.... ugh hopefully ut2k4 will push umx or even oggs ....

    Thanks for all tha help!

    -- kisk


 

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