Hello everyone,
I have this big gap in terrain, and I want to place little jump pads so that the player can launch across to the other side. I have everything set up and it works great, however, whenever I rebuild all in the editor the Map Check window shoes all of the 'Pawns' and says:
Ex. PathNode0 :: No Paths From PathNode 0
Now, the way I have the jump set up is I have:
1. UTJumpPad
1. PathNode
In the UTJumpPad I have PathNode0 set in the forced path. It works great, but is this the correct way? I guess if it works im fine with it, but Its kind of annoying to keep clicking 'Close' when this box comes up after a rebuild...Thanks for any advice!



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