Is it possibile from uscript?
Is it possibile from uscript?
With Engine.FileLog I believe you can. I did something along these lines in the old UT engine. Don't know if that suits your unstated purpose though.
Yes thanks.
The text file is what I need.
But the problem is that I only have these
So i cant create or delete a file, and that's very important...Code:native final function OpenLog(string FName); // No extension, .txt is auto appended native final function CloseLog(); native final function Logf( string LogString );
The objects are written to
..\Saves\t3dtest.uvx'
And logs to
..\UserLogs\t3dtest_t3d.log
and extensions are forced
so that renders that useless for me...
I'll just have to keep the external EXE I'm using now.
Yeah I don't think a complete file handler is integrated - doesn't really make sense (at least not from Epics point of view)
makes a lot of sense, it's an enormous security risk when you have real access to files
Michiel 'El Muerte' Hendriks
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