Results 1 to 6 of 6
  1. #1
    MSgt. Shooter Person
    Join Date
    Aug 2002
    Posts
    434

    Default Saving maps in game

    I'd like to save a map in - game, so it would remember all actors placed in the map after the game started. The map name would be different that the one I'm playing (DM-Thismap_copy01) but the new file would remember all actors placed in it.

  2. #2
    legacy-MeanFish
    Guest

    Default

    I'm an unrealscript newb, but couldn't you output the positional/directional data for all placed objects to a text file, then load them in with the prebeginplay function?

    it'd be space-friendly and achieve the same effect.

  3. #3
    MSgt. Shooter Person
    Join Date
    Aug 2002
    Posts
    434

    Default

    I'd need to know how to write to a file in uscript...

  4. #4
    Iron Guard
    Join Date
    Feb 2002
    Posts
    513

    Default

    log("var A ="$varA$" var B ="$varB); //etc

    eg.

    varA=10;
    varB=20;

    The output would be

    var A=10 var B=20

    '$' are for concantination.
    Last edited by legacy-Sett; 07-16-2003 at 09:07 AM.

  5. #5
    MSgt. Shooter Person
    Join Date
    Mar 2001
    Posts
    112

    Default

    log only write to the log file, I don't think that will really help

    If you use the forum search option, there was a thread before about saving the status of a map. A special actor was used to save the status of all actors in the map in the ini file.

    Just use the search option

  6. #6
    MSgt. Shooter Person
    Join Date
    Aug 2002
    Posts
    434

    Default

    I solved the problem using ut2003.log and external log parser... :up:


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.