Hello to all!
I have a question about "collision" and Static Meshes.
I am using Lightwave to creat static meshes and am importing them into UED3.
I still have problems with players falling thru static meshes when they die. I would prefer that players don't fall thru the floors or thru walls and such when they die.
It seems that there are several different ways to keep players from falling thru static meshes.
1. Builder Brushes saved as Collision for a static mesh.
2. Blocking volumes built to the imported static mesh's shape.
3. A COMBO of a collision mesh AND blocking volume.
4. ...and then I looked at the way the oil tanks in 'CTF Maul' were handled. These are setup using TWO static meshes with many properties changed via the static mesh browser AND Actor Properties.
I noticed that part of the bridges in 'CTF Citadel' are also built with using two meshes in place over each other.
Now, CTF-Citadel and CTF-Maul (and other) maps, are pretty good with keeping players from falling thru all the meshes.
I see that meshes in the DE and Epic maps, are built using, say, ONLY a collision mesh here, ONLY blocking volumes there, TWO superimposed meshes there, etc etc...
It also seems that the models using the superimposed meshes technique, are NOT using 'Collision meshes' OR Blocking Volumes.
The question is: For those of you who build models with Lightwave for use in UED3 for Unreal Tournament 2003, how do you guys handle collision for your meshes?
Would it be a good Idea for me to use the technique used for the oil tanks in CTF-Maul and the bridges in CTF-Citadel, by ALWAYS superimposing TWO static meshes, (one for the model that appears in the game and one lower-poly version for 'collision') and altering all the properties via the static mesh broswer and actor properties?
I have had bad luck with the collision techniques # 1, 2, and 3 mentioned above.
I've read information from the UDN site, Leveldesigners.com, etc... and found not much that consistantly works with Lightwave meshes, and nowhere have I seen mention of the collision technique used on the oil tanks and bridges.
Any responses would be greatly appreciated.
Thanks to all,