Hey Sneak...when you export the texture & put it in photoshop - set that texture as a pattern. you can now scale that pattern just as you would in UED.
apply it to a new photoshop doc the size of the surface you want to cover.. make sure the scaling is correct for your surface.
add a new layer.
draw/paint/paste your design to the new layer.
double click the new layer to open it's properties.
set the blend mode to overlay.
your design will now appear as part of the background texture.
save the new document as a dds/bmp/whatever.
import it back into UED.
apply it to your surface.
marvel at your |337-ness.
You were telling forum members of your texturing method earlier involving patterns and overlays in photoshop. The edit define pattern and edit fill is fine, but how do you scale the pattern?
I looked on the net and found this site
http://wynd.teamanime2k.org/tutorial_digitones_p3.htm
but it used a pattern overalay which I believe is a bit different no?
> IF the pattern overlay is what you meant then I know how to scale. <
MY other question however, is how do you darken the overlay blend mode. It seems that even a solid colour in normal blend mode becomes very transparent with the overlay mode.
Thanks.



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