[UT2k3] ProjSpawnOffset bug ?
hope you can help on this cause it's boring me for days now. Every people used to weapon code should know what is the variable ProjSpawnOffset. It is the offset which indicate where your projectile (for projectile weapons) starts.
Here is my problem : when i play in local the projectile spawns according to that offset, but whenever i play online it always starts let say 5 meters ahead. I can't get to understand because it can't be a replication problem (i haven't changed any code) and it can't be a lag problem since i'm running a dedicated server in local.
Do you have any idea or maybe someone already got the same problem ? Thx for the help !
Here's a thread on the BU forum that explain the problem and give the solution : http://forums.beyondunreal.com/showthread.php?t=109479
It's easy to do and guess what? It's working!