Ok I figured out how to do the basic uvw mapping and such, like the cylinder, box, etc, and I figured out how to do the vertex coloring etc. But here is where I am struggling:
I made this object and it is mostly a cylinder, so I use the cylinder wrap on it, and the texture looks nice only on the parts of it that are cylinder like. but the rest is all messed up, I guess what I am trying to ask is how do I adjust the texture on just a few of the polygon faces of a mesh?
In ued it is simple and easy, you just select the faces right click and change the settings, but in 3ds max, it seems like it is very difficult to do very simple stuff :sour:



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, I though I had tried that before, but it doesnt matter as long as its working now.

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