OK, here's a couple questions pertaining mostly to OUTDOOR maps, although they arent just outdoor issues...
* the dangling AVP
with outdoors, we gotta rely on the anti-portal volumes considerably.
what are the bugs with these, if any? can they properly intersect with each other? with other stuff? what's the best usage and at what point are we just adding too many?
* collisions (static mesh)
for a lot of detailed stuff, i wonder what the most optimized collission settings (mesh) could/should be. im talking about COL settings on existing mesh, not independent COL objects (although the same questions pertain to them).
what's the impact and importance of perhaps dropping them on everything besides stopping players?
im killing col completely on a lot of things, just wondering with all the settings if there's a nice "compromise" state that i should know about for things like trees.
* water (bsp vs mesh)
i have simple bsp planes for large water blocks, which intersect my terrain. is this best?
how is performance compared to a much higher poly mesh with a simple texture added?
ive been told that a simple BSP intersecting a terrain is actually poor performance cmpared to even a high poly mesh which hugs that terrain. is this true?
* setting occlusions
im a newbie with occlusions and such. im particularly wondering if there's anything slick i can do with my terrains to speed things up.
what are the fastest settings for terrains? is "defauilt" much different than "none"? is "default" sound occlusion the best compromise? (btw, certainly doesnt seem to work at all! lmao)



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