Results 1 to 37 of 37
  1. #1
    legacy-brightwhitestar
    Guest

    Cool UT 2003 crashes and general faults

    desperate

    I have a
    Amd athlon(TM) XP2000+ (asus motherboard)
    Gforce4 ti 4600 (also from asus)
    no special sound card
    windows 2000 service pack 3

    If I want to play the UT2003 demo and even the game (original)
    it crashes (it restart the computer) or it gives a general fault
    with a lot of code language and al the time diferent (the code)
    I can hardly play for 20 sec or I can't even start the game
    :cry: :cry:
    it happend also one time (it restart the computer) om the game Imperium galactica 3 genis demo but that was only one time now I can play it god but UT2003 crashes all the time
    I'm telling you pretty anoying :weird: :cry:

    Please help me

  2. #2
    legacy-ItZaBo
    Guest

    Default

    Do you have any other programs running?
    Sometimes a complete reload of your OS will
    fix problems like this.

  3. #3
    MSgt. Shooter Person
    Join Date
    Jun 2002
    Posts
    463

    Default Re: UT 2003 crashes and general faults

    Originally posted by brightwhitestar
    it gives a general fault
    with a lot of code language and al the time diferent (the code)

    Please help me
    even if it's not the best thing if it's always different gpf.. could you just post some of the gpfs here?

  4. #4
    legacy-brightwhitestar
    Guest

    Default VIA

    :down:
    I have a via chipset but I can't find a patch om the site were thy talk about in this forum

    is the patch test_driver1??
    if its this I dont know if it works because of wenn I install it I need to restart my computer and nothing happens everything stays thesame I will thry to install the demo and the full version one more time but I dont think it will work (its the second time that I try it) :cry:

    I will give some code language after I installed the games again and there are a anti trojan ant a anit virus running and some smal programs (to adjust the volume and one for the mouse)

    about the patch please say were I can find the right douwnloud pls

    thx

  5. #5
    legacy-brightwhitestar
    Guest

    Default crap

    now I cant even install the demo and the full version

    this is crap

    it sucks

    I will install xp in the summer vacation

  6. #6
    MSgt. Shooter Person
    Join Date
    Jun 2002
    Posts
    463

    Default

    why can't you?
    XP won't help very much

  7. #7
    legacy-brightwhitestar
    Guest

    Default

    with the demo it says that he had a fault in the demo but it worked before
    and with the full version it says that it cant make some map (example orbital) because it already exist
    than it stops installing
    (the flaw is in the 1 cd)

    i check everything even teh regsiter (not software) and i can find anything back from the game

  8. #8
    legacy-brightwhitestar
    Guest

    Default

    its like here but it didn't work 4 times 1 time I deleted the folder after a wrong installation

    Whenever I try to install it goes ok for a while and then I get a criticle error. It has to do with some texture thing and it says to clean the cd, etc.. and I do but it keeps coming back. the file that it stops on is always different. Also there is a partial UT2003 folder in my c drive but I have never gotten past disk 2. This used to happen but I tried 4 times and it worked but I have since formatted and now it dosent work.

    My specs are:
    Dx 9A
    384 mb ram
    2 ghz athlon
    ati radeon 7200

  9. #9
    legacy-G-Unit
    Guest

    Default

    ^ and why did you copy my problem?

  10. #10
    legacy-brightwhitestar
    Guest

    Default

    because it may be thesame problem and so the can tfind a solution for both of us

  11. #11
    legacy-brightwhitestar
    Guest

    Cool

    this is the flaw that it gives
    I just wanted to go to settings and change my player name






    UT2003 Build UT2003_Build_[2003-02-16_18.56]

    OS: Windows 2000 5.0 (Build: 2195)
    CPU: AuthenticAMD PentiumPro-class processor @ 1676 MHz with 511MB RAM
    Video: NVIDIA GeForce4 Ti 4600 (4403)

    Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [Line: 60]

    History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- TLazyArray<< <- UStaticMesh::Serialize <- LoadObject <- (StaticMesh WeaponStaticMesh.Shield 23189==23189/2178911 6470 32392) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class XInterface.Tab_GameSettings NULL) <- UObject::ProcessEvent <- (UT2MainMenu Package.UT2MainMenu, Function XInterface.UT2MainMenu.ButtonClick) <- UObject::ProcessDelegate <- GUIComponet::MouseReleased <- UGUIController::MouseReleased <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

  12. #12
    MSgt. Shooter Person
    Join Date
    Jun 2002
    Posts
    463

    Default

    ok as far as i understood that thing, it's a problem where something hase a wrong file size...

    you didn't get errors during install?

    with the ut1 engine the error occured with ram problems, with old directx and graficcard drivers, but I found nothing reported about that with new unreal engine games, so I might not solve anything... anyway.. how new are your dx and graficcarddrivrs and is there a special patch you use or something? I do not have this one I think.. is this beta?

  13. #13
    legacy-brightwhitestar
    Guest

    Default

    no I dont have a beta I think

    i have version 2206 (demo)
    I used to have problems during installation but I did some drive cleaning
    (deleting temps and temps internetfiles)


    and for the full version is v2100 (I think)


    I have a 512Mb ram
    and I think the patch of VIA is installed but I'm not shure
    (is it that test_driver1?????)

    thx fr your replys

  14. #14
    MSgt. Shooter Person
    Join Date
    Jun 2002
    Posts
    463

    Default

    for the full version there are patches up to 2225 ... sorry didn't think of demo...

  15. #15
    legacy-brightwhitestar
    Guest

    Default

    I have also problems with warcraft III

    I just want to know if that patch for the VIA chipset test_driver1 is or not because I installed test driver1 and it doesn't work.
    or is it a other patch???????

  16. #16
    Redeemer
    Join Date
    Dec 2002
    Posts
    1,440

    Default D3D

    i reckon it's your D3D, cos i have the same problem, but i get thru it by using OpenGL instead of D3D. what might reduce your problems is downgrading your drivers to the latest SIGNED drivers for your card if you are not already using them. to change to OpenGL in ut2003, do this:

    in the ut2003.ini located in C:/UT2003/SYSTEM , look for the subheading [Engine.Engine] . where it says:

    RenderDevice=D3DDrv.D3DRenderDevice
    ;RenderDevice=Engine.NullRenderDevice
    ;RenderDevice=OpenGLDrv.OpenGLRenderDevice

    remove the semi-colon from the beginning of the last line and add one to the beginning of the first line so it looks like:

    ;RenderDevice=D3DDrv.D3DRenderDevice
    ;RenderDevice=Engine.NullRenderDevice
    RenderDevice=OpenGLDrv.OpenGLRenderDevice

    then save it, and if it doesnt help your problems, then you can always change it back . hopes this help ya m8

  17. #17
    legacy-brightwhitestar
    Guest

    Default

    NOW IT GIVES after af 2 minutes this fault




    UT2003 Build UT2003_Build_[2003-02-16_18.56]

    OS: Windows 2000 5.0 (Build: 2195)
    CPU: AuthenticAMD PentiumPro-class processor @ 1676 MHz with 511MB RAM
    Video: GeForce4 Ti 4600/AGP/SSE/3DNOW!

    General protection fault!

    History: UStaticMesh::LineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

  18. #18
    legacy-brightwhitestar
    Guest

    Default

    I wanted to change the resolution and colour depts (to 1024-... and 16 bits colour in settings (haven't played yet) and this general fault appeared


    UT2003 Build UT2003_Build_[2003-02-16_18.56]

    OS: Windows 2000 5.0 (Build: 2195)
    CPU: AuthenticAMD PentiumPro-class processor @ 1683 MHz with 511MB RAM
    Video: GeForce4 Ti 4600/AGP/SSE/3DNOW!

    Assertion failed: SetPixelFormat( hDC, nPixelFormat, &pfd ) [File:OpenGLRenderDevice.cpp] [Line: 536]

    History: UOpenGLRenderDevice::SetRes <- UWindowsViewport::Exec <- APlayerController::execConsoleCommand <- UObject::ProcessEvent <- (Tab_VideoSettings Package.GUITabControl.Tab_VideoSettings, Function XInterface.Tab_VideoSettings.ApplyChanges) <- UObject::ProcessDelegate <- GUIComponet::MouseReleased <- UGUIController::MouseReleased <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

  19. #19
    legacy-brightwhitestar
    Guest

    Default

    I updated the bios and now this comes here


    UT2003 Build UT2003_Build_[2003-02-16_18.56]

    OS: Windows 2000 5.0 (Build: 2195)
    CPU: AuthenticAMD PentiumPro-class processor @ 1684 MHz with 511MB RAM
    Video: GeForce4 Ti 4600/AGP/SSE/3DNOW!

    General protection fault!

    History: FOpenGLRenderInterface::PopState <- FBspDrawList::Render <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

  20. #20
    legacy-brightwhitestar
    Guest

    Default

    another fault


    UT2003 Build UT2003_Build_[2003-02-16_18.56]

    OS: Windows 2000 5.0 (Build: 2195)
    CPU: AuthenticAMD PentiumPro-class processor @ 1684 MHz with 511MB RAM
    Video: GeForce4 Ti 4600/AGP/SSE/3DNOW!

    General protection fault!

    History: ResourceList <- UOpenGLRenderDevice::Flush <- UClient::Flush <- UEngine::Flush <- Cleanup <- UGameEngine::LoadMap <- AttemptLoadPending <- TickPending <- UGameEngine::Tick <- UpdateWorld <- MainLoop

  21. #21
    legacy-YourLocalNerd
    Guest

    Default

    I know this sounds very stupid and very simple, but I had very similar problems with the original install, and after I managed to get it to install...try installing from a different CD drive. My install cds just did not agree with my 52x cdrom but as soon as I tried it in my burner, it installed fine and ran fine. May not be it, but it might be worth a try...

  22. #22
    legacy-ZeroRXSeven
    Guest

    Default Yay! Thanks!

    Hey, Coldplasma..thanks for your post..i was cycling through the fixes..yes, i got that same gpf that everyone else was getting, and tried your opengl fix, and it worked. ..anyway, thanks again.

  23. #23
    legacy-brightwhitestar
    Guest

    Default

    thx I will try the other install

    I will report tou later
    bye

  24. #24
    legacy-Smack
    Guest

    Default

    Do you have any background tasks running? Some games have serious problems with antivirus programs.

    Give your computer the "three-finger-salute" (ctrl-alt-delete) and close everything but Explorer and Systray. Try to run the game again.

    It's a long shot, but it might help.

  25. #25
    legacy-brightwhitestar
    Guest

    Default

    thx but this happens

    UT2003 Build UT2003_Build_[2003-02-16_18.56]

    OS: Windows 2000 5.0 (Build: 2195)
    CPU: AuthenticAMD PentiumPro-class processor @ 1676 MHz with 511MB RAM
    Video: GeForce4 Ti 4600/AGP/SSE/3DNOW!

    General protection fault!

    History: ResourceList <- UOpenGLRenderDevice::Flush <- UClient::Flush <- UEngine::Flush <- Cleanup <- UGameEngine::LoadMap <- AttemptLoadPending <- TickPending <- UGameEngine::Tick <- UpdateWorld <- MainLoop

  26. #26
    legacy-brightwhitestar
    Guest

    Post YAHOOOOOOO

    it works I playd it now for 20 min. flawles exept of a flaw wen I want to quit the game

    I subscribed my name in the stats and it worked i also closed most of the running programz

    thx i hope that it keeps on working :up:

  27. #27
    legacy-brightwhitestar
    Guest

    Default

    ok it stopped when i wanted to play it


    UT2003 Build UT2003_Build_[2003-02-16_18.56]

    OS: Windows 2000 5.0 (Build: 2195)
    CPU: AuthenticAMD PentiumPro-class processor @ 1684 MHz with 511MB RAM
    Video: No Video

    General protection fault!

    History: UObject::ProcessRegistrants <- UPackage::BindPackage <- UPackage::UPackage <- UObject::CreatePackage <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel Entry) <- VerifyPackages <- UGameEngine::LoadMap <- UGameEngine::Init <- InitEngine

  28. #28
    legacy-brightwhitestar
    Guest

    Default

    thiw is very strange

    now warcraft 3 works but ut2003 not??:weird: :weird:
    :bulb: :weird:

    now I dont onderstand anything of it:weird:

  29. #29
    legacy-brightwhitestar
    Guest

    Default

    I reinstalled the game and this appeared
    (queted a lot he

    UT2003 Build UT2003_Build_[2003-02-16_18.56]

    OS: Windows 2000 5.0 (Build: 2195)
    CPU: AuthenticAMD PentiumPro-class processor @ 1676 MHz with 511MB RAM
    Video: NVIDIA GeForce4 Ti 4600 (4403)

    General protection fault!

    History: FString<< <- UProperty::Serialize <- (StructProperty UnrealGame.Bot.AdjustAim.FireSpot) <- UStructProperty::Serialize <- (StructProperty UnrealGame.Bot.AdjustAim.FireSpot) <- TestReach <- (StructProperty UnrealGame.Bot.AdjustAim.FireSpot) <- UField::Serialize <- (ObjectProperty UnrealGame.Bot.AdjustAim.HitActor) <- UProperty::Serialize <- (ObjectProperty UnrealGame.Bot.AdjustAim.HitActor) <- UObjectProperty::Serialize <- (ObjectProperty UnrealGame.Bot.AdjustAim.HitActor) <- TestReach <- (ObjectProperty UnrealGame.Bot.AdjustAim.HitActor) <- UField::Serialize <- (FloatProperty UnrealGame.Bot.AdjustAim.projSpeed) <- UProperty::Serialize <- (FloatProperty UnrealGame.Bot.AdjustAim.projSpeed) <- TestReach <- (FloatProperty UnrealGame.Bot.AdjustAim.projSpeed) <- UField::Serialize <- (FloatProperty UnrealGame.Bot.AdjustAim.TargetDist) <- UProperty::Serialize <- (FloatProperty UnrealGame.Bot.AdjustAim.TargetDist) <- TestReach <- (FloatProperty UnrealGame.Bot.AdjustAim.TargetDist) <- UField::Serialize <- (FloatProperty UnrealGame.Bot.AdjustAim.FireDist) <- UProperty::Serialize <- (FloatProperty UnrealGame.Bot.AdjustAim.FireDist) <- TestReach <- (FloatProperty UnrealGame.Bot.AdjustAim.FireDist) <- UField::Serialize <- (StructProperty UnrealGame.Bot.AdjustAim.TargetLook) <- UProperty::Serialize <- (StructProperty UnrealGame.Bot.AdjustAim.TargetLook) <- UStructProperty::Serialize <- (StructProperty UnrealGame.Bot.AdjustAim.TargetLook) <- TestReach <- (StructProperty UnrealGame.Bot.AdjustAim.TargetLook) <- UField::Serialize <- (StructProperty UnrealGame.Bot.AdjustAim.FireRotation) <- UProperty::Serialize <- (StructProperty UnrealGame.Bot.AdjustAim.FireRotation) <- UStructProperty::Serialize <- (StructProperty UnrealGame.Bot.AdjustAim.FireRotation) <- TestReach <- (StructProperty UnrealGame.Bot.AdjustAim.FireRotation) <- UField::Serialize <- (StructProperty UnrealGame.Bot.AdjustAim.ReturnValue) <- UProperty::Serialize <- (StructProperty UnrealGame.Bot.AdjustAim.ReturnValue) <- UStructProperty::Serialize <- (StructProperty UnrealGame.Bot.AdjustAim.ReturnValue) <- TestReach <- (StructProperty UnrealGame.Bot.AdjustAim.ReturnValue) <- UField::Serialize <- (IntProperty UnrealGame.Bot.AdjustAim.aimerror) <- UProperty::Serialize <- (IntProperty UnrealGame.Bot.AdjustAim.aimerror) <- TestReach <- (IntProperty UnrealGame.Bot.AdjustAim.aimerror) <- UField::Serialize <- (StructProperty UnrealGame.Bot.AdjustAim.projStart) <- UProperty::Serialize <- (StructProperty UnrealGame.Bot.AdjustAim.projStart) <- UStructProperty::Serialize <- (StructProperty UnrealGame.Bot.AdjustAim.projStart) <- TestReach <- (StructProperty UnrealGame.Bot.AdjustAim.projStart) <- UField::Serialize <- (ObjectProperty UnrealGame.Bot.AdjustAim.FiredAmmunition) <- UProperty::Serialize <- (ObjectProperty UnrealGame.Bot.AdjustAim.FiredAmmunition) <- UObjectProperty::Serialize <- (ObjectProperty UnrealGame.Bot.AdjustAim.FiredAmmunition) <- TestReach <- (ObjectProperty UnrealGame.Bot.AdjustAim.FiredAmmunition) <- UStruct::Serialize <- (Function UnrealGame.Bot.AdjustAim) <- UFunction::Serialize <- TestReach <- (Function UnrealGame.Bot.AdjustAim) <- UField::Serialize <- (Function UnrealGame.Bot.ReceiveWarning) <- UStruct::Serialize <- (Function UnrealGame.Bot.ReceiveWarning) <- UFunction::Serialize <- TestReach <- (Function UnrealGame.Bot.ReceiveWarning) <- UField::Serialize <- (Function UnrealGame.Bot.TryToDuck) <- UStruct::Serialize <- (Function UnrealGame.Bot.TryToDuck) <- UFunction::Serialize <- TestReach <- (Function UnrealGame.Bot.TryToDuck) <- UField::Serialize <- (Function UnrealGame.Bot.NotifyKilled) <- UStruct::Serialize <- (Function UnrealGame.Bot.NotifyKilled) <- UFunction::Serialize <- TestReach <- (Function UnrealGame.Bot.NotifyKilled) <- UField::Serialize <- (Function UnrealGame.Bot.FaceMoveTarget) <- UStruct::Serialize <- (Function UnrealGame.Bot.FaceMoveTarget) <- UFunction::Serialize <- TestReach <- (Function UnrealGame.Bot.FaceMoveTarget) <- UField::Serialize <- (Function UnrealGame.Bot.ShouldStrafeTo) <- UStruct::Serialize <- (

  30. #30
    legacy-brightwhitestar
    Guest

    Default

    I tink I know whats wrong
    i didnt change the openglide anymore
    :s

  31. #31
    legacy-brightwhitestar
    Guest

    Default

    ok that doesn't helped it was again that long fault
    WHATS WRONG WITH MY CPU

  32. #32
    legacy-brightwhitestar
    Guest

    Default

    didn't help
    again that long fault
    whats wrong with my CPU

  33. #33
    legacy-brightwhitestar
    Guest

    Default

    Ok I reinstalled unreal tournement en 1 could play it for 20 min but wen I wanted to change from server it bloked and not that long fault

  34. #34
    legacy-dpemc
    Guest

    Default

    dude you are just like not lucky.. im suffering almost the same thing... when i start playing i play for like 4 minutes and a critical error appears and it either closes my game or restarts my comp.. and yes i did install that test_driver1.zip thing.. it just aint workin.......... (this is with demo)

  35. #35

    Default feel like my computer is fraging me

    I have installed the latest cat drivers from ati and defaulted my ut2003.ini file anf this is the error i get can any one help me


    UT2003 Build UT2003_Build_[2003-04-07_17.42]

    OS: Windows XP 5.1 (Build: 2600)
    CPU: AuthenticAMD PentiumPro-class processor @ 1676 MHz with 511MB RAM
    Video: RADEON 9700 PRO (6396)

    General protection fault!

    History: APawn::ReachedDestination <- APawn::moveToward <- AActor::ProcessState <- Object xBot DM-Antalus.xBot, Old State State UnrealGame.Bot.Fallback, New State State UnrealGame.Bot.Fallback <- AController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

  36. #36
    Skaarj
    Join Date
    Nov 2003
    Posts
    2

    Default I get the same crap!

    The same exact thing happens to me every time I play 03. Maby a couple min of game play and then crash/reboot. I have all the latest drivers and I have applied the patch.
    (it didn't seem like it did anything...Besides rebooting my computer again.)
    I have also reloaded XP and the driver for the VidCard and installed the 4in1 driver for my VIA mobo.
    What else can I do to get this game to work???
    Specs.
    WinXP pro, 256mb ram, Ecs: L7VTA Mobo w/ VIA8235 chipset, Radeon 9100 128mb Agp.

    I guess I don't know what else to do.

    Thanks for any help.

  37. #37
    Redeemer
    Join Date
    Jul 2003
    Posts
    1,592

    Default

    Originally posted by brightwhitestar
    ok it stopped when i wanted to play it


    UT2003 Build UT2003_Build_[2003-02-16_18.56]

    OS: Windows 2000 5.0 (Build: 2195)
    CPU: AuthenticAMD PentiumPro-class processor @ 1684 MHz with 511MB RAM
    Video: No Video

    General protection fault!

    History: UObject::ProcessRegistrants <- UPackage::BindPackage <- UPackage::UPackage <- UObject::CreatePackage <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel Entry) <- VerifyPackages <- UGameEngine::LoadMap <- UGameEngine::Init <- InitEngine
    dont use open gl
    scan for viruses
    also Build_[2003-02-16_18.56]<what patch is that,its only in the 17s right now


 

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