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  1. #1
    legacy-[FtUC]MarreM
    Guest

    Default UEd. not showing in-game gamma

    Hi,

    I have a problem with the Unreal Level Editor shipped with Unreal Tournament 2003...

    When I start the thing, it doesn't switch to UT2003's gamma settings. This results in me not being able to do proper texturing / lighting . I have the same problem with UPaint... UT2003 is way brighter than my desktop!!! Does anyone know how to enable the UT2003 gamma?

    Thanks

    edit: system specs:

    OS: WindowsXP home NL.
    video: GF3ti200. driver: 6.13.10.3082 (in control panel).

    NB: also when runnin the game in windowed mode the gamma is wrong .
    Last edited by legacy-[FtUC]MarreM; 03-25-2003 at 01:22 PM.

  2. #2
    legacy-[FtUC]MarreM
    Guest

    Cool

    I just completely removed Unreal Tournament / UEd. And reinstalled clean. But UEd still doesn't adjust the gamma / brightness / etc.

    Anyone had this problem??? Noone, am I alone??? .

    I cannot do any editing this way :cry:

  3. #3
    legacy-Molag
    Guest

    Default

    im having this same problem...have you figured it out yet?

  4. #4
    legacy-Molag
    Guest

    Default

    I figured it out.
    You can change gamma/brightness/contrast in the UT2003.ini under [WinDrv.WindowsClient] or you could do it in the editor under View/Advanced Options/Display.
    And I guess you could even do it in game.
    This was never a problem for me in the past up till I intalled the new nvidia drivers for my lappy...

  5. #5
    legacy-Molag
    Guest

    Default

    Ok maybe what I just said is not correct.
    If I right click on the minimize/maximize button at the bottom of the screen it goes from normal back to glitchy very bright.
    But if I left click and then drag on the bar into the editor (in a blank area) the brightness stays normal!
    So I guess the real solution is to trick into staying the same?
    lol
    I think this may have to do with directx 9.a....

  6. #6
    Skaarj
    Join Date
    Jun 2003
    Posts
    12

    Default

    this is a REALLY late reply, so sue me.

    Ive discovered the same thing, fullscreen playing allows gamma adjustments, windowed playing does not.

    It is, ive also discovered, a result of directx 9.

    Ive been using a little utility called gapa (gamma panel) to do on the fly changes before i start playing. Unfortunately, its a bit buggy, changing settings results in it being broke, BUT, if you can get it to work, its MUCH less bloat then powerstrip or anything else out there.

    If anyone has any ideas, or can reccomend SMALL non-bloated apps that can accomplish that, i would be interested in hearing them.

  7. #7
    Palace Guard
    Join Date
    Oct 2002
    Posts
    3,215

    Default

    Prob someone will correct me if i`m wrong?
    but the brightness of the gamma is set by the brightness in the game.
    a lot of mappers wanted it that way so they know the lighting they have done would be the same when playing there map in ut2003.
    if you lower the brightness in the game,the editor/desktop wont be as bright.
    another thing you can do is add -nogamma at the end of the shortcut on UT2003 Editor.

    I dont like the way it`s does that,but for the great mappers they love it.


 

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