<edit>
Quick update - no fussing or complaints pleaseA Deathmatch version of this map is now available for DM folks... (I had a spare evening)
download link.
http://www.unrealplayground.com/download.php?mapid=3438
A few edits to make it a bit more suitable for DM.
Download it, dont download it, play it, delete it, rip it I`m easy
</edit>
< NOW RELEASED >
http://www.unrealplayground.com/download.php?mapid=2199
Enjoy!
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Ok guys, I`m not going to `overhype` this one as I know I`m sticking my neck out again by doing something completely strange for UT2k3. Sharpfish Park (hopefully also a DOM version set in the evening where all the lights will be set to `unlit` and have light sources instead of the sunlight). Its a medium/large ctf map suits 6-12 players (or more) has some new ideas, cable cars can be ridden, boats bob and weave on the small pond etc.
Spent quite a while optimising this, zones/aps, trying not to make the outdoors too `barren` and open, keep it interesting if I could. It does perform very well imo considering I have loop movers and high details, carefull use of antiportals and optimising all my custom meshes to look ok, while reducing polys has helped out. Also all my custom textures are compressed which keeps filesize down quite handily. Lastly the terrain (3 terrains) are 63x63 so do not hit performance that much.
It`s slowly dawning on me that my style of mapping/creation suits the engine perfectly but may not suit the game itself. I can`t bring myself to create the same style of maps that we all did in Unreal and UT1. I wanted to move on, try different things. Those other styles play very well indeed and are keepers for sure, far more than my maps are, It`s not that I can`t compete, I just don`t want to compete, I want to `play` those other maps but I want to create something exciting to me. Bear this in mind as you judge it, remember it will not be for everyone, though it is fun and different so some folks will apreciate it.
Note these pics are mainly of the MIDDLE section only, it has 6 exits/entrys from this middle area to two other areas where teh flags are.. planned to do loads more on it but I need to get on with other things (learning C++ etc)
There is still work to do (esp on the flag areas), and some tweaking of textures and terrain on these shots... nothing is final yet!
CTF-Sharpfish Park
Rgds
Sharpfish



A Deathmatch version of this map is now available for DM folks... (I had a spare evening) 





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That and the fact that it was taking me forever!
I've always wanted to be a member, coz lots of people think I am one, but before I wasnt really


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