OK, my first ut2k3 map.![]()
Flag-to-flag, it's the same distance as Magma, but... overall it is bigger in scale given the terrain and design.
Lots of paths, lots of sniper spots, lots of streams and mountains.
Here's some 512x256 pics (the preview shots). Yeah, yeah, i know they are small and dark...
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Expected changes:
- add collision back to trees
- smooth paths and light up sniper points
- add glass windows to bases
- fix death bug where you fall through meshes when dead
- redo outer terrain as skybox, to stop "blinking"
I need feedback on:
- optimization/fps tweaks
- lighting/brightness (i.e. i got it really dark now)
- gameplay "incentives" (i.e. item placement)
- bugs
download the beta - FIXED FILE



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