This time it's a 1 on 1 map: CPM1
Description:
A classic Quake III duel map well known for its very fast paced gameplay (it was first built for the Promode mod for Q3). I tried to stay as close from the original feeling as possible (e.g make hard jumps in Q3 quite as hard in UT2003) but with the addition of new tricks (thx boostdodge) .
This map is still in Beta stage. I'm looking forward to hear your comments hints to perfect it.
Things I might change/improve:
- textures: the texture of 2nd floor's walls isn't very beautiful. And I'd like another tex for the floor.
- Weapon placement: I don't know if the flak will stay, I might replace it with the goo gun. In Q3 there's a shotgun there. Although the flak is the "UT shotgun", it might be too powerful in this small map, and overwhelm all the others weapons.
The shock Rifle replaces the Grenade Launcher, I might put it in place of the flak...
- FPS optimization: It seems the map runs quite slowly compared to standard maps (at least in max details on my PC). I need good and precise advices on this part
Feel free to criticize, flame, whatsoever, but if you have really interesting thing to say -> PM me
Get it here , here, or there
Enjoy (I hope)!!
EDIT: At popular request (well, 1 advice in fact), here are shots:
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) .
. And I'd like another tex for the floor.
)!!
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