Ulukai is at it again.
This looks like it's gonna kick ass!.
Just check these shots out.
Here is what he has 2 say:
"Now that I've learnt what works well and what works not so well with this engine from the admittedly mediocre Sahagin, I've been working on a map with a gothic/Thief III inspired feel to it. It's modelled almost entirely in 3ds max, everything is from scratch, including furniture, general household tat and most time consuming of all, the gothic architecture you can see below.
Given the way static meshes misbehave, it's proving a hard task to make the map as photorealistic as I would like, but results so far are looking promising."