Hey all, hopefully this is a simple question to answer...
I'm working with Ued 3 and have created a sunlight affect with light streaming through windows onto the floor. I don't want the players to be able to see out the windows, I want a window texture to fill the space and block the outside view. the problem. what I've tried so far, ie: regular brush, solid, semi-solid, non-solid, sheet, all create a wall that blocks the light coming through the window. grrr.
anyways, are there some settings I can work with that will allow light to pass through the texture, yet keeps the texture completely visible?
thanks guys.
~Axe
btw I'm new to the boards if ya haven't noticed![]()



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