[Mutator] Mad Bomber
I have created a new mutator called mad bomber. It adds an extra combo which does the following:
announces "Mad Bomber"
custom nuclear symbols surround your player
you gain speed for 5 seconds, after which you explode with a redeemer explosion.
I am planning on adding this to a package which will have more fun combos added, but I figured people might wanna play with it.
I posted it to ut2003hq.com, but you can also get it here:
*worms voice* KAMAKAZEEEEEEEEEEEEeeeeeeeeeeeeeee...........
"In the beginning, there was darkness! Let there be Light!"
:up: Great idea
Can't get to work with a dedicated server
I installed the files, it works nicely when I play "instant action", but I can't get it to work for a dedicated server.
ucc server BR-Anubis?game=XGame.xBombingRun?mutator=MUTbombcombo .MUTbombcombo -nohomedir ini=UT2003.ini
I've tried MUTbombcombo.MUTbombcombo and also MUTbombcombo.ComboMADBOMB
I'm not all that familar with installing custom mutators.
Anyone have any ideas?
Oh, I also have ServerPackages=mutbombcombo added to my ut2003.ini file.
did you run the MakeMD5Package.bat file that was included with the zip?
you can run from a command line:
ucc mastermd5 -a mutbombcombo.u
from the UT2003/system directory
that should fix it
wow sounds wicked dude, this is actually an adrenaline combo thats not stupid
Ya, its super great. I'll be suffering from madbomber withdrawal until i can figure what the hell type of stuipd thing i'm doing wrong. heheh
Great for team orientated play, gg
actually. . . . UUUUUGHHHHH
I just worked last night with Azbok for a few hours trying to get this to run on a dedicated server, and guess what!!!
my code sucks. LOL
I need to set the replication info so that a ded server talks to the clients and allows the mad bomber code to work.
I am working right now, but I am in the process of researching this to figure out what class I need to add and what I should be referencing.
anyways, just to let everyone know, THIS DOES NOT WORK IN DEDICATED SERVERS right now.
I will fix it as soon as I get a clue.
okay its fixed
I fixed it with the help of madnad
anyways, if anyone needs it so they can run it dedicated, let me know, I am still waiting on the next patch which is supposed to fix the problem I ran into.
Works quite nicely now in ded mode! Thanks yer the best
I wish the size/power of the blast would depend on the amount of adrenaline available, because then it'd be a perfect thing to place in a 'powerpill'
See this link for more info