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  1. #41
    legacy-Telemnar
    Guest

    Post Thanks guys

    Every since I played UT (the first one) I was amazed at the stuff you could do with it and now that UT2003 is out, I wanna get cracking on making my own stuff like maps and skins so I just about 10 minutes favoriting all of the links

    Now I gotta read all of it lol

    THANKS ALOT FOR THE LINKS :up:

  2. #42
    legacy-ben1hart
    Guest

    Default

    im new to this so can some one give me a link where to find tutriols on how to make maps a mutateors

    please make sure that the site explains things well beucase im slow in the head:bulb:

  3. #43
    MSgt. Shooter Person
    Join Date
    Jun 2002
    Posts
    235

    Default Frag Face

    I just posted Part 5 of my complete start to finish UT2003 skinning tutorial. There are 2 more parts in the works, but they will be pretty short and geared toward final touches and releasing your skin. The bulk of information on skinning is containted in the first 5 parts. If you are still making solid black skins in Upaint and want to advance your mad skillz a bit, check out the tutorial section of Frag Face .
    Last edited by legacy-Flynn Flak; 11-04-2002 at 10:53 PM.

  4. #44
    MSgt. Shooter Person
    Join Date
    Mar 2002
    Posts
    444

    Default

    Good tutorials I added them to my ut2k3 section.

  5. #45
    legacy-McFarland
    Guest

    Default

    Originally posted by Adam3da
    all you need is this one link it has evrything youre gonna need.

    http://www.geocities.com/adam3da/links.html
    will be updating with more unreal ed 2 tuts as soon as there released
    Well.. there's just one thing wrong with your page... there is no "add to favourites" button!!!!!

    heheh thank you man, now I know how to spend long winter nights!
    :weird:

  6. #46
    Skaarj
    Join Date
    Oct 2002
    Posts
    16

    Default Please Descripion for links

    hi folks,

    please add a short description to the links, like:

    http://www.turbosquid.com
    1000 of free textures and Models in different formats

    makes it easier...instead of checkin all the links.

    btw.: does anybody know a static mesh resource site for ut2003?

  7. #47
    legacy-Chronium
    Guest

  8. #48
    legacy-greylion
    Guest

    Default

    im really honoured to see my thread has reached over 12000 hits ! thank you so much for your interest im glad it is of great help to you guys and the rest of the community :up:

  9. #49
    legacy-Draco 84
    Guest

    Default

    Well done indeed!
    Great idea greylion!

  10. #50
    legacy-FunGun
    Guest

    Default

    n1 job done here

    but whats for those lazy guys(like myself) who dont want to selfmake statics?
    anybody knows some site providing them?

  11. #51
    legacy-mattdude14410
    Guest

    Default

    3dsmax isn't free any body know where i can get a free download?

  12. #52
    legacy-DeusExB
    Guest

    Default

    can some one direct me to a web site that covers all of the Ued 3.0 functions (or a good chunck of them)

  13. #53
    legacy-fflife
    Guest

    Default

    Here is a tut I wrote on texture vreation from photosource, for the bored and inquisitive.

    tut

  14. #54
    MSgt. Shooter Person
    Join Date
    Mar 2002
    Posts
    444

    Default DEUSSEXB

    Check out my site just click the link below

  15. #55
    legacy-MoxNix
    Guest

    Default

    Works for me with audigy 1. Sound positioning is definately better in UT2003 with these hacked audigy2 than it was with the latest audigy1 drivers. :up: :up: :up:

  16. #56
    legacy-mbreuer456
    Guest

    Default Advanced Bot Pathing Tutorial

    Advanced UT2003 Bot Pathing Tutorial
    I just finished a thorough study of defense points (UnrealScriptedSequences) and updated my bot pathing tutorial. It targets experienced mappers who want to get their bots to really go the distance.

  17. #57
    legacy-Adam3da
    Guest

    Default

    for all those that keep going to http://www.geocities.com/adam3da/links.html please now go to
    [http://photodigiart.hypermart.net/fu...te/links.shtml ime still looking for some free hosting if anyone can help please contact me asap! I know the new layot is dorky but as soon as I get the new hosting I will update it with a very cool new one plus a search option and drop down boxes.

    Did I also mention that I will be adding over 1000 links to unreal editing sites as well

  18. #58
    Skaarj
    Join Date
    Sep 2002
    Posts
    11

    Default

    utx viewing utilility:
    http://utx-viewer.sourceforge.net/utx-viewer.php

    Thanks to JaFO for finding this...

    [EDIT]
    Does NOT work with UED 3.0.
    Last edited by legacy-Astro Zombie; 02-05-2003 at 09:30 PM.

  19. #59
    legacy-Adam3da
    Guest

    Default

    just wanted to mention ive updated my site with more links and dont worrry the unreal section is now finished Ime going to upload it tonight!!!!!

  20. #60
    legacy-Emye
    Guest

    Default

    Are there any tutorial's out there on how to create a character for UNREAL TOURNAMENT 2003!? I really need one. Just a specific tutorial on how to design a character just for UT2K3

  21. #61
    legacy-Desease
    Guest

    Default

    i'm sure that every body have seen the Tutorial ED threat, this is great... but what about a good link to a same kind of tutorial for 3Dmax5 i've been looking at every link ported here and i still donno how to edit a cube into cube with a 90 degree curve. remember the new guys learning... it look like you all were born knowing already how to use the tools.

  22. #62
    legacy-DoneGunCrazy
    Guest

    Post Awesome!

    I have made a Biped reference chart for UT 2003 models I would like to add here.

    http://mods.clancsf.com/Bipeds/UT2003Biped.htm

    My main site where the Biped chart is.

    http://polypimps.vze.com

    Cheers.

    [UPDATE]

    I have added also all the animation for all UT 2003 players species! and I have added the lightwave compatable meshes for UT 2003 player models plus the photoshop plugin for reading DDS graphic files.

    http://mods.clancsf.com/
    Just use the UT 2003 download menu on the right.



    Enjoy!!
    Last edited by legacy-DoneGunCrazy; 04-18-2003 at 02:27 PM.

  23. #63
    legacy-Hoak
    Guest

    Default

    I'm a Sound Designer and have found absolutely zilch in the way of reference material dedicated to sound design for UT2003. Maybe I'm just not looking in the right places but I've spent hours drilling through documentation and I only find incidental mention of sound with reference to weapon modeling and level designing, but no specific reference material, and no specifications as far as how the engine sub-mixes, scales and handles sound...

    If for example I wanted to make a stand alone sound mod for UT2003 or an Unreal Warfare game I'm lost and in the dark. Can anyone point me to a reference on how to import new sounds for a weapon in this game?

    This isn't unique to UT2003, virtually every game engine and the company won't even help Sound Designers into the back seat, we get to ride in the trunk (if we're lucky).

    UT2003 game sound is pretty good, but considering what appear to be the game engines capabilities, what's possible, and the tools and capabilities of modern sound engineering and design it's a big disappointment. I pray for the day we have a sound IDE as sexy as UT2003 level design editor... Until then can anyone help me out, point a finger, drop a few links?


  24. #64
    Redeemer
    Join Date
    Oct 2002
    Posts
    1,100

    Default

    I think there is a thread in the General Forum. If not have you done a search on "ogg"?
    Or maybe just post a new thread, I dont think people look at this thread every day.
    Cheers

  25. #65
    legacy-titansolaris
    Guest

    Default

    Alot of UT2k3 and max related tutorials:

    http://www.unrealcodex.net/~bmc/

  26. #66
    Redeemer
    Join Date
    Jul 2002
    Posts
    1,910

    Default

    To help with the creation of the required files for characters in UT'03 there's the (famous?) Botmanager.

    Current 'public' version at this time v2.0 is available at my website ( http://jafo.mienadres.nl )
    It already can create the required classes/scripts you'd need to make your character available for download from UT'03-servers.

    This one also includes a 'wizard'-like feature.
    See this thread for screenshots & info on the version that's in been released.
    (see that thread for info if you want to help test & improve it)

    Features include a zip/unzip-feature to package/install & unpack all the files for your character.
    It can build the .umod for your characters as well (up to and including a readme.txt with the default license-info).

    -- edit --
    The thread has the link to the download for JBM v2.0 & the latest patch.

    (30-7-2003)
    Last edited by legacy-JaFO(JBE); 07-30-2003 at 05:14 AM.

  27. #67
    Redeemer
    Join Date
    Apr 2003
    Posts
    1,117

    Default

    If you were women, I'd marry you all. Great thread folks. :up:

  28. #68
    MSgt. Shooter Person
    Join Date
    Jul 2003
    Posts
    231

    Exclamation

    hmmz.. do you people know any good tutorials on how 2 make lightmaps for meshes, and a good tutorial on how 2 add them to your own made meshes..

    the tut i found is offline and didnt work..

  29. #69
    legacy-MoxNix
    Guest

    Default

    Originally posted by Cursed_Soul
    hmmz.. do you people know any good tutorials on how 2 make lightmaps for meshes, and a good tutorial on how 2 add them to your own made meshes..

    the tut i found is offline and didnt work..
    Not positive, but I think the video tutorials on 3DBuzz cover that kind of stuff.

  30. #70
    Redeemer
    Join Date
    Apr 2003
    Posts
    1,117

    Default

    I need a tutorial on making bulletholes in glass, and general glass cracking. Additionally, if anyone knows of good plugins to help me with this, I'd appreciate it.

  31. #71
    legacy-Moshman
    Guest

    Default

    does anybody have any static mesh sites?

  32. #72
    MSgt. Shooter Person
    Join Date
    Jun 2003
    Posts
    146

    Default

    some Upaint tuts plz :bulb:

  33. #73
    Veteran
    Join Date
    Dec 2003
    Location
    Finland
    Posts
    5,996

    Default

    I don't know if someone already said this, but:

    http://www.learning-maya.com/

    Some tutorials for modelin' program Maya, which's PLE (Personal Learning Edition) comes with UT2k3...
    Also known as Rask — http://www.ottorask.com/

    UT3 Levels: CTF-Austere (MSU P3 5th place)
    UE3 Tutorials: From Textures To Materials In UE3 Complex Fire In UE3

  34. #74
    Skaarj
    Join Date
    Jan 2004
    Posts
    10

    Default

    Originally posted by Adam3da
    for all those that keep going to http://www.geocities.com/adam3da/links.html please now go to
    [http://photodigiart.hypermart.net/fu...te/links.shtml ime still looking for some free hosting if anyone can help please contact me asap! I know the new layot is dorky but as soon as I get the new hosting I will update it with a very cool new one plus a search option and drop down boxes.

    Did I also mention that I will be adding over 1000 links to unreal editing sites as well

    Hi, I will host you..
    I just sent an email to you through this forum... get back to me
    bah!
    HokutoTC

  35. #75
    Skaarj
    Join Date
    Jan 2004
    Posts
    1

    Default Some free apps I have found

    I have been doing a lot of searching over the past few days, and tried a few things, because I wanted to skin custom models, and I found upaint to be disappointing in its limitations.

    Here are a couple of the free apps and infos about them I found, pls forgive if redundant. I posted this to another forum, and if I can save anybody the time it has taken me to find a few good apps for skinning, it would please me. My deal is that I really don't want to use Photoshop, 3dmax or maya. I think I can do skinning with free apps, once I learn my way around. Now mapping, that would be different.

    I had a lot of trouble with unrealed, and the .dds files it exported were not being accepted by other apps, and so this happened:

    I have tried Irfanview's .dds plugin, no good, and I even downloaded MS's DirectX 9.0 SDK, which claims to have a .dds conversion util in the package, and which was the single largest download I have ever done - ~220mb on a 56k modem! After installing though, I got an error message when trying to view the .dds files exported with unrealed. So no good. Then after a little more searching, I found a 30kb dos program that extracts images from utx files to targa, no problem. Tried it. Works. The link is found on this page:

    http://thegoat.nuonsoft.com/misc_faq...ortingTextures

    And I think that the guy who made 'milkshape' continues to update some of his tools, although he hasn't bothered to update his website much for a couple of years. There is a UT Package Tool, which I think may work to extract resources from utx files for 2003, just like for goty. I notice the beta version was just updated last week or so.

    http://www.acordero.org/projects/utpt/index.htm

    I could extract all the images to bitmap, but have not figured out how to get the meshes in a usable form.

    So I don't know why I can't do anything with the .dds files I have exported with unrealed, but there is something wrong here. I am going to try to work around having to use .dds for any skinning purposes for now.

    Wotgreal is being discussed at the boards over at Atari Forums as a good file conversion util, and so I'm gonna try it. The website:

    http://www.wotgreal.com/Navigation/Download.cfm

    says its file convertor can extract the resources from the .utx files. And it is available as a stand-alone exe or as part of the WOTgreal package. I am gonna try it. Hre is what the dl page says about the converter:

    Exporter Allows exportation of classes, meshes, textures and sounds from within a .u* file w/o the need of ucc.exe or UnrealEd
    Image Converter Simple program to quickly manipulate images from many formats and save them into .pcx or .bmp formats (so you can include them in when you compile)

    I guess my deal is that I really want to extract the mipmaps as graphic files, and the mesh maps too, which I want as a reference so I can easier visualize how to paint on the bitmaps, which I can then use unrealed to put into a utx, I think.

    --
    BTW, this string has got to be the best string on any subject I have seen. Having visited a few of the sites and tutorials listed here in the past few days, I think I can testify that you all have put together an awesome basket full of resources. It is a result of a really huge crew of enthusiastic fans, fer sure, man!
    --

  36. #76
    Skaarj
    Join Date
    Feb 2004
    Posts
    28

    Default

    MUSIC RESOURCES FOR MODS

    http://www.soundtempest.net

  37. #77
    MSgt. Shooter Person
    Join Date
    Mar 2004
    Posts
    71

    Default

    My god thanks forallthe links! I've been thinking about learning some modeling skills, and these links are perfect!! :up: :up:

  38. #78
    MSgt. Shooter Person
    Join Date
    Mar 2002
    Posts
    444

    Default

    I would like to offer my site as a place to find some of the tutorials you would like as well. I know I posted earlier in the thread but it gets buried. Jus click my sig and register for free and then go to tutorials. I have a ton of resources to help with level design/modeling. Plus we have forums over there as well. We just hit over 2000 members so the site is going fairly strong.

    Take care
    Tech

  39. #79
    Skaarj
    Join Date
    Aug 2002
    Posts
    1

    Default

    Thanks for the link, Techbota. I will ceertainly check it out!

    :up:

  40. #80
    MSgt. Shooter Person
    Join Date
    Mar 2004
    Posts
    176

    Default

    I have one I found thats really good for total newbs (like myself) to Unreal Ed. It was for UT2k3 but since UT2k4 has all the same stuff, and becuase its the same editor version most everything is the same. Shows u how to make basic maps, and has tips and tricks for weapon placement, using light to affect the mood ectera.
    Anyway here it is
    Architronic's Ut Tutorials


 
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