thx for the link! Though there's still nothing about Sub surface Scattering.I'm a CG and from what I've seen and created Sub Surface Scattering is one of the most beatiful effects.And next to this it of course gives us incredible realism.If You didn't see SSS yet,look here (the screen is from Crysis).Just imagine if UE3 could use it.It would be....PHOTOREALISTIC (umm,maybe almost

but there's a chance).Of course not the whole world,but maybe only characters.Take a look.I'm writing so much about it because when I compare screens from the UT2007 or GOW and Cryis on which I can see human faces,I can see the lack of SSS on the UE3's ones.They still look kinda plastic (but after all,somehow better than in Crysis).Well,take a look for Your self.
http://media.pc.ign.com/media/694/69...g_3493893.html
http://media.pc.ign.com/media/694/69...g_3493897.html
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