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#1 |
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Member
Join Date: Nov 2007
Posts: 31
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Hiya guys.
For a Uni project I'm challenged with creating a game and I've chosen to use the Unreal Dev Kit to create it. I have to make everything myself. No using ready made stuff but I need some help with afew things! 1. How can I make a Main Screen to my game where you click the start button and the map loads? 2. How can I make an In-game UI. LIke where You see a gun, Control the movement speed, Jump height etc. 3. Im wanting to make a model of a torch and use that as a weapon in a way so you can look around and cast dynamic shadows seen as my game is set underground in dark temples etc. How would I got about adding the torch as a weapon in game and having the mouse right click turn the light on and off. and have the Left mouse click as a [USE] Function? Just need to know if there is anything that I ca look at to help because so far I have found nothing ![]() Cheers! Aappleyard! |
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#2 |
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Junior Member
Join Date: Nov 2009
Posts: 7
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For the main menu, create a map just for it, then create a UIScene in the content browser, then a kismet event (Level Started) linked to a open UI Scene.
The ui scene can either fully take over the render or just render on top of the map, so you can do a 3d map. In game gui, i'd suggest writing your own gui lib using the canvas library within a custom hud class. I'm doing it now and it's working ok, and it seems to be how the whizzle developers are doing it. |
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