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Old 11-06-2009, 09:37 PM   #1
Angel_Mapper
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Default Welcome to Prometheus!

Welcome to Prometheus! This forum is for discussion of the UDK demo build of Prometheus as well as the upcoming commercial version.

The Prometheus UDK build can be downloaded here:
http://www.fileplanet.com/promotions...x?_cmpid=fp194

Any comments or feedback is welcome!

I'd like to thank Epic for providing us with our own forum section. Thank you!


Prometheus is:

Rachel Cordone - Creative Director, Programmer, Designer
Jos Hendriks - Level Designer, Environment Artist
Glynn Smith - Lead Environment Artist
Aaron Clifford - Environment Artist, Technical Artist
Mike Brainard - Environment Artist, Concept Artist
Tobias Danbo - Environment Artist
Vadym Flinta - Environment Artist
Artem Rynkovoy - Environment Artist
Tobias Frank - Character Artist
Nathan Fulton - Character Artist
Jorge Gecov - Concept Artist
Glenn Storm - Animator
Danny Saiz - Music
Mike Jones - Sound Designer, Audio Engineer
Robin Arnott - Sound Designer
Todd Agnello - Voice Actor
Kevin Paez - Voice Actor, Audio Engineer
Dana Detrick - Voice Actress
Mark Chandler - Marketing and PR Advisor
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Old 11-06-2009, 09:47 PM   #2
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Good luck, and congratulations!
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Old 11-06-2009, 11:03 PM   #3
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so did you have early access to the UDK or are you just that fast?
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Old 11-06-2009, 11:06 PM   #4
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I gotta download this
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Old 11-07-2009, 12:03 AM   #5
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Quote:
Originally Posted by micahpharoh View Post
so did you have early access to the UDK or are you just that fast?
Prometheus, The Ball and probably a few others were able to get early access to help iron out the bugs with it. Epic has been really great with getting feedback from the mod community to make sure the UDK is as awesome as possible.
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Old 11-07-2009, 12:06 AM   #6
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Woo hoo! Nice to "see" you Rachel. Congrats on an awesome game!
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Old 11-07-2009, 11:32 AM   #7
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Really good work on the game Congratulations!
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Old 11-07-2009, 12:09 PM   #8
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Exclamation Incoming Wall Of Text

Excellent job with the game as always, but, playing it, I think I'll stay with the mod version for a while.

I have nothing against making it a standalone game, but it seems to have picked up a few issues during the transfer.

Most notably, the performance seems to have taken quite a hit, though that may be a coincidence. The quantum states, as a consequence, are doing more and more of that quirk where they slow down for a second then speed up to try and match what I assume is a record of their movement.

Also, the buttons sometimes don't react to your quantum states (I can't tell you precisely where/when this happens because it seems to happen completely at random, and often fixes itself the next state). This also applies to the blue door-opening-thingy in Parallel. That's Kismet for you, I suppose, or at least whatever version came with the UDK. No offense, it just occasionally fails to work.
Speaking of Parallel, the music just flat stopped on me after a minute or two of playing it.

One last thing, very minor: the ending cutscene in Breach is a little ill-timed, as you can see the guy spawning just as you round the corner of the hallway. This may be a one-time thing, I'll play it again just to check.

Otherwise, the game is great. Good job at fixing the music layering glitch with Breach.

Also, since this is also technically a thread about the commercial version:
Do you have any plans for an endgame "boss", or just a fiendishly difficult/awesome puzzle? I know bosses for puzzle games are hard to come up with, but I at least liked the way the mod Portal: Still Alive did it. Not that that example in particular would really work here. Perhaps a state duel with yourself? Heh, I have no idea how that would work, but it's just an idea.

Hoping to see more of you guys' work in the future, be it this game or another,
XCase.
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Old 11-07-2009, 02:44 PM   #9
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would you be so kind and show us how to set things up to use UDK for a TC/game
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Old 11-07-2009, 03:40 PM   #10
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Quote:
Originally Posted by Xcase View Post
Excellent job with the game as always, but, playing it, I think I'll stay with the mod version for a while.
Well it is just a UDK port of v3 September release, so the focus should still be in a mod version for MSUC... They must have at least a couple of new puzzles to release for the Grand Finals, right?

I get more or less the same performance in both UDK and UT3 versions. The framerate is slightly better in UDK Epimetheus levels but the 'Select Quantum State' screen feels very laggy compared to UT3 version... Triggers not reacting to quantum states I think it may have something to do with performance: I never noticed any problem with quantum states in my usual comp, however in my older laptop buttons sometimes are glitchy, especially the Parallel's door-open thing Xcase has mentioned.

Music in Parallel was OK here, but it stopped playing in Gambit's 2nd quantum state. The lighting of doors sometimes was weird and achievements aren't working, but none of those bugs stopped me from enjoying the game once again... Looking forward to the next release...
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