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Old 04-15-2009, 03:18 PM   #31
General-Gouda
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There is nothing wrong with having a high sensitivity and there is nothing wrong with having a low sensitivity. I, personally, cannot stand a higher DPI on my mouse than 800 as it is TOO sensitive and I can't control it. Why? Because I've been gaming since 1996 when QUAKE came out! I've gotten so used to a lower sensitivity that I don't need a crazy laser mouse that has ridiculous amounts of sensitivity. My UT3 sensitivity is around 3850 or so.

On a similar note, one of the things that has always driven me nuts is a lack of standardization in mouse movements in FPS games. One game might give sensitivity settings like UT3 where the sensitivity is shown in values of thousands while another is a simple number with one decimal point after it. Aside from switching back and forth between games how can someone possibly figure out the EXACT SAME sensitivity in game? The only constant is the Windows mouse sensitivity but the in game sensitivity settings fudge that!

That flash game SHOOT that was linked in this thread is cool but how many people have that exact sensitivity in game? I wish sure wish I did...
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Old 04-15-2009, 03:50 PM   #32
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Originally Posted by shombowhore View Post
I think it has everything to do with what sensitivity you personally prefer and how much you practice with it, and nothing to do with coordination. To put it simply, there's no correlation between coordination and choice of sensitivity.
You are free to believe whatever you want.
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Old 04-15-2009, 03:53 PM   #33
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Originally Posted by General-Gouda View Post
There is nothing wrong with having a high sensitivity and there is nothing wrong with having a low sensitivity. I, personally, cannot stand a higher DPI on my mouse than 800 as it is TOO sensitive and I can't control it. Why? Because I've been gaming since 1996 when QUAKE came out! I've gotten so used to a lower sensitivity that I don't need a crazy laser mouse that has ridiculous amounts of sensitivity. My UT3 sensitivity is around 3850 or so.
You are losing some of your mouse's precision. You can achieve the same sensitivity with a high DPI and low in game sensitivity, but your mouse input will be more precise. For example, I use my DeathAdder at the full 1800 DPI, but have my in game sensitivity turned down to 230.

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You are free to believe whatever you want.
lol. I am aware. Last I knew we were all sentient beings. Nice job dodging the point, too.
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Old 04-15-2009, 04:33 PM   #34
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Originally Posted by General-Gouda View Post
There is nothing wrong with having a high sensitivity and there is nothing wrong with having a low sensitivity.
I understand your overall point (higher sens but lower resolution on mouse), but you're compensating on the wrong "end" of things by having a really low resolution mouse and just setting the in-game sensitivity high. It's like taking a blunt instrument and trying to sharpen it (rather than start with something ultra sharp, and dulling it to your needs). There is absolutely something wrong with having high sensitivity, its not just a preference.

Let's break aiming into two basic components:
1) Fundamental ability to aim with precision/per-pixel.
2) Predictive ability to utilize #1 and hit someone.

Lower mouse sensitivity addresses #1. It gives you the function, the ability to actually aim per pixel. My shots aren't random, or in a general area, they are at a specific pixel on the screen.

The "learned" part, that some players are fundamentally better at is #2. But you don't ever get to #2 if you don't have #1. And frankly, #2 isn't really that hard to learn, it just takes time, awareness, and practice.

The entire point about getting players to lower their mouse sensitivity is that you can have all the ability in the world (#2), but if you don't have the basic capability to aim accurately, you won't ever be that good. As a side note, ping is kind of like 1.5 or 2.1, but that's a whole different discussion. FWIW, I have a deathadder and I play at 250 (because I play every gametype I put it a little higher than I actually think is optimal. If I only played DM or instagib, I would likely go down to Shombo's or even lower).

PS. On the fly sensitivity is terrible. It takes away a consistent underlying basis for aim, killing #1 and #2.
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Old 04-15-2009, 05:04 PM   #35
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danimal': I'm curious, what exactly is your hit percentage?

I can hit about 25% on hitscan in UT3, 35% in ut2004 and 40% in QL.
I play with by your definition a very high sensitivity, 1500 in ut3 on a 2000dpi mouse ( ~5cm 360)

I've tried lower and had negative results, usually underaim and earlier hand fatigue.

strafe aiming seems to work the best anyway, pointing at the character doesn't guarantee a hit, especially in ut3.
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Old 04-15-2009, 07:01 PM   #36
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Sure the most common setting is between 20-30cm/360 (though some TAM players and IGibbers having up to a meter), but if you look around in some old "woot sens" threads on UN I guess you find there is a few with really high sens.
I play at 7cm/360...and get called aimbot most evenings I play, so can't be that bad an aim
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Old 04-15-2009, 09:36 PM   #37
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Depends on ping and gametype but in CTF for instance: 25% is a bad game, 30% -35% is an average good game, 40% is a great game. Also depends if that's what I'm really working on. I played a stint of IG, and since that was ALL I did there, more like 40%+, which feels botlike to other players. Which is understandable, every other time I shoot at them, it'll kill them (obviously not quite if at 40%, but it *feels* that way). Plus this brings up actual aiming technique, if I play a gametype thats entirely aim dependent, I don't shoot indiscriminately. I wait for the shot then fire, which is why the accuracy gets up there (in terms of ut3 at least), and also why it feels "suspect" to some players. I and several of my friends actually got banned from an IG server by a known botter who is convinced we bot (his theory is if he bots he can spot a botter). I just take advantage of his lame bot which searches targets based on distance and make sure I hit well before I'm target #1 on his screen. Shrug.

In warfare, much much lower. If you play me in warfare you'd think I have average aim at best. I get no less than 120ping to any played war server (plus the pings dont do the server lag justice with 20+ players), so its far less effective for me to use (so I don't use it as much). It's also not really good for the gametype in general, so I frankly don't use it much there for that reason as well (the object isn't to kill someone per se).

2k4 is much higher due to all the reasons 2k4 is so hitscan dependent (larger hit boxes, movement etc).

Your %'s seem perfectly good, if you're in that range you're likely ok. The underaim though is frankly an adjustment period. Everyone screws up their aim when they change. It became muscle memory/reflex, and now it's changed. Usually it takes me like 3 days of playing to fully adjust to a new setting in mouse sensitivity. Fatigue? Go work out you sissy FWIW, Elix has significantly better aim than I do, and while he doesn't play ULTRA low, he does play pretty low (and has 20ping... but I won't go there).

It's not a one size fits all, but the defaults in UT3 are insanely high. Keep in mind that 250 is because of the ultra sensitivity of the deathadder. My MX518, I was up in the 700s.
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Old 04-16-2009, 02:20 AM   #38
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Nice job dodging the point, too.
Not dodging the point, just not interested in a meaningless e-dispute. If you really want to test your theories about aim having nothing to do with eye-hand coordination there are a lot of papers and articles on the subject.
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Old 04-16-2009, 03:52 AM   #39
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Originally Posted by Dario D. View Post
Anyone ever tried this? It's a method of using an actual "hit-scan" (like a bar-code sweep) to help when aiming with hit-scan weapons.

See image:
http://img8.imageshack.us/img8/3761/hitscan.png

I'm terrible with hit-scan weapons, and have been trying to master this. Just wondering if anyone else knows anything about this type of aiming. (you just do a fixed-speed scan over the target, back and forth, always trying to click at the right time... So, instead of doing a "flick+shoot", it's more like a smooth "scan+shoot")
I played quite a bit of low grav, high speed instagib in UT2K4, and this was the technique that worked best for me. Not so much for regular weapons play though.
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Old 04-16-2009, 11:21 AM   #40
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Not dodging the point, just not interested in a meaningless e-dispute.
Fair enough.

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If you really want to test your theories about aim having nothing to do with eye-hand coordination there are a lot of papers and articles on the subject.
I never said that aim has nothing to do with coordination; I said an individual's choice in sensitivity has nothing to do with that individual's coordination. That's an enormous difference.
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