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#1 |
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Senior Member
Join Date: Jun 2004
Posts: 8,128
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Warfare node link setups are easy to construct and more flexible than the old Onslaught setups. Where you could only link nodes together in Onslaught, Warfare offers you the option to enable or disable specific actors or groups along with a setup. This allows you to, for instance, create no-orb setups or switch between Axon and Necris vehicle sets.
All node setup goodness is hidden in the World Properties.
SetupName The name of your link setup.
Additional link setups show up in the game as MapName [LinkSetupName] underneath the default setup. So if your map is named Sup3rT0rl4n and includes an extra link setup called L3v14th4nzFTW, your map list will contain Sup3rT0rl4n and Sup3rT0rl4n [L3v14th4nzFTW]. Warning: Do not use spaces in the name, or the setup will not show up in the game. This may also apply to other non-alphanumeric characters. Check the name if the setup is not showing up in the game. NodeLinks This is where you link up the nodes to form a path between the cores.
Most players seem to prefer setups with two prime nodes per core. This helps prevent deadlock and reduces the importance of the orb. StandaloneNodes (optional) These nodes are enabled but not linked to the cores or any other nodes, and can be captured by either team. These nodes are optional but can grant extra vehicles or forward spawn points to the team that captures them.
These nodes start the match pre-built. Use pre-built nodes if you wish spread the action at the start of the match or if you wish to reduce the importance of the initial node rush. Pre-building some or all prime nodes moves the match into midgame almost right from the start.
When the match starts, some players will spawn at the pre-built nodes instead of at their cores. NodeMinPlayers (optional) These nodes are hidden at lower playercounts. Only use this option if your map contains a large number of nodes.
As a very rough indication, an 8 player map should contain 1-4 nodes, a 16 player map 3-9 nodes and a 32 player map 9-11 nodes. Warning: Take care that your link setup keeps working if nodes start dropping out at lower playercounts. Pre-built nodes will be built before they are hidden, and the vehicles they spawned will remain. Standalone nodes are prime candidates for minimum playercount requirements. ActivatedActors, DeactivatedActors, ActivatedGroups and DeactivatedGroups (optional) The actors in these lists are activated or deactivated in this link setup. This provides considerable control over gameplay assets like vehicles, weapons, spawn points and powerups. There are various ways to go about this, but I find it easiest to deactivate everything that depends on the link setup, divide it into groups and assign the groups to their respective link setups. To create a group:
An actor can only be in one group at a time. To deactivate a group:
When you are done creating link setups, you will need to export them to have them show up in the game. The link setups are saved to your local data folder, which is C:\Documents and Settings\ProfileName\My Documents\My Games\Unreal Tournament 3 by default on Windows XP. The link setups are saved to the Unreal Tournament 3\UTGame\Config\WAR-MapName.ini file.
Do not forget to include this config file in your distribution package.
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XS Vehicles | Color Control | Camera Control | Destroyable Deployables | WAR-SandstormX | Extra Warfare link setups | Script setup tutorial Last edited by Xyx; 01-15-2008 at 10:17 AM. |
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#2 |
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Senior Member
Join Date: Jun 2004
Posts: 8,128
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Advanced tricks
Quicker NodeLink entry As a quicker but more advanced alternative to step 5, simply press the Duplicate This Item button (the three little boxes to the left of the little red X) a bunch of times to create a good supply of links and then edit their texts to point to the desired nodes. You'll need to know the nodes' object names for that. Testing non-default link setups When you launch the game in the editor, you get the default link setup (the one called Default, which is not necessarily the top one in the list). You can test the other link setups in this manner with one small adjustment.
Create a link setup with only standalone nodes, similar to the Battlefield series' Conquest gametype. Simply link the cores together and add all nodes to the StandaloneNodes list. This creates very free-flowing gameplay in which the action can spread out across the map. It also emphasizes core defense since a single sneaky Manta could destroy an unguarded core. This type of link setup works well on maps with good shelter for the cores. (more tricks coming?)
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XS Vehicles | Color Control | Camera Control | Destroyable Deployables | WAR-SandstormX | Extra Warfare link setups | Script setup tutorial Last edited by Xyx; 12-24-2007 at 03:13 PM. |
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#3 |
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Senior Member
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umm, i have just patched to 1.1 and in my editor linksetups , its completely gone. All mine say is map info = onlslaughtmapinfo1
what happened
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Programmer for Terminator:Resistance TC: http://utforums.epicgames.com/showthread.php?t=685953 "Here lays Butch, We planted him raw. He was quick on the trigger, But slow on the draw." |
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#4 |
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Senior Member
Join Date: Jun 2004
Posts: 8,128
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I'm still running 1.0... but if the patch caused that we'd have some serious trouble. Can anyone else with 1.1 confirm?
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XS Vehicles | Color Control | Camera Control | Destroyable Deployables | WAR-SandstormX | Extra Warfare link setups | Script setup tutorial |
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#5 |
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Senior Member
Join Date: Nov 2007
Posts: 392
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I have 1.1 and linksetups is still where it should be.
One thing I am having trouble with though is switching between Axon and Necris vehicles upon node capture. I'm assuming I'll have to rig up some trigger work to accomplish this. Other than that, everything that is documented here is correct. |
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#6 | |
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Senior Member
Join Date: Jun 2004
Posts: 8,128
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Thank you, that is most reassuring. For me, at least. I wonder why this isn't working for marilol.
marilol, perhaps you could try deleting the MyMapInfo object and creating a new one. Press the Create A New Object button (little blue triangle) next to MyMapInfo to do this. You will need to jot down any non-default values you entered. Quote:
If this works, let me know and I'll add it to the "advanced topics" above.
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XS Vehicles | Color Control | Camera Control | Destroyable Deployables | WAR-SandstormX | Extra Warfare link setups | Script setup tutorial Last edited by Xyx; 12-26-2007 at 06:12 PM. |
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#7 | |
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Senior Member
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Quote:
When i play none of them show up, how ever many times i build it. Thats because of there being no setup. Also, the map i am editing is necropolis. I am giving it a sort of Primeval node setup. Maybe its because the map is cooked. Thing is though, i have already made a warfare sanctuary map.
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Programmer for Terminator:Resistance TC: http://utforums.epicgames.com/showthread.php?t=685953 "Here lays Butch, We planted him raw. He was quick on the trigger, But slow on the draw." |
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#8 |
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Senior Member
Join Date: Jun 2004
Posts: 8,128
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Place the nodes, add the link setup (make sure it's called Default), build AI paths, launch the PIE game... nodes should show up.
Cooked shouldn't be a problem if you save it under a different name (which you must have, otherwise it wouldn't be WAR-YourMapName).
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XS Vehicles | Color Control | Camera Control | Destroyable Deployables | WAR-SandstormX | Extra Warfare link setups | Script setup tutorial |
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#9 |
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Senior Member
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But when i click on the blue arrow and select onslaught info bla bla bla. It comes up like normal except it only has the onslaught bla = mymap info onslaught bla thing.
Edit Sorry about grammar, wasn't thinking straight.
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Programmer for Terminator:Resistance TC: http://utforums.epicgames.com/showthread.php?t=685953 "Here lays Butch, We planted him raw. He was quick on the trigger, But slow on the draw." Last edited by marilol; 12-28-2007 at 03:36 AM. Reason: unreadable - Probably not a word |
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#10 |
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Senior Member
Join Date: Jun 2004
Posts: 8,128
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You should get the LinkSetups bit. Did you save the thing as WAR-YourMapName? Maybe if you clear the MapInfo before creating a new one...
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XS Vehicles | Color Control | Camera Control | Destroyable Deployables | WAR-SandstormX | Extra Warfare link setups | Script setup tutorial |
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