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#1 |
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Member
Join Date: Oct 2007
Location: copenhagen hamburg boston
Posts: 98
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![]() ![]() ![]() ![]() ![]() ![]() download: http://warby.bitproll.de/filez/dm-elevation.zip readme: DM-Elevation by soenke c "warby" seidel install the map into the \UTGame\published\CookedPC\CustomMaps\ folder if this is your first ut3 custom map you install you will have to create it yourself. this is my very first ut3 map. it mainly served me as a learning exercise for what has changes between unreal engine 2.x and 3. there are a couple of known issues. there are no custom meshes or textures in the level. all graphics assets in this map are made by epic and streamline. some of these meshes don't have perfectly none overlapping normalized lightmap-uvsets which leads to some ugly lighting artifacts most noticeable on the floor meshes on top of the castle. also the bots don't seam to use the aircontrol of the jump pads properly and often fall to their death. i am not a pro gamer myself so i am always very puzzled about what makes a good item placement layout for a "pro" ut-deathmatch map. yet i hope you will have fun with this map. want more ? www.warby.de Last edited by WarTourist; 01-31-2008 at 06:04 PM. |
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#2 |
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Senior Member
Join Date: Jan 2003
Posts: 6,933
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One word, 7 letters: A W E S O M E.
downloading. |
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#3 |
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Member
Join Date: Nov 2006
Location: UnrealED 4
Posts: 90
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Nice. How did you get such a good sunlight effect? I don't like the bloom overdose, though.
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If you set your PC Clock back, msn doesnt work. (lol) |
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#4 |
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Senior Member
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If you are Warbeast you make beutiful crazy maps . . .
Downloading . . . I'll been waiting for excelent custom content . . .
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UnrealArgentina.comxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiUT2k4:x███ 200.123.156.25:5555 CTF-Cavern2k4xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx███ 200.123.175.99:7777 Tutoriales en español !: 1, 2, 3, 4, 5, 6, 7, 8 . . .xxxUT3:xxxi███ 200.123.156.25:6666 SW: Episode 1, Episode 2xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi███ 200.123.156.25:7777 |
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#5 |
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Senior Member
Join Date: Oct 2002
Posts: 3,208
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Looks very nice
![]() Btw where do you lot get these textures,as i`v had a little mess around with the ed and i have very little textures tbh. (btw i`m still a noob with the ed )
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When you kill 6 people in Unreal Tournament 3 it's "Monster kill", In Quake III it's "Excellent", in Counter-Strike Source it's "Kicked by console". |
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#6 |
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Member
Join Date: Oct 2007
Location: copenhagen hamburg boston
Posts: 98
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@party boy: i am
@t@f: in the generic browser just load all package from the environments folder with the same prefix and tell it to only display materials ... theres only 2 different bsp textures in this map though. |
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#7 |
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Senior Member
Join Date: Jan 2003
Posts: 6,933
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#8 |
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Member
Join Date: Oct 2007
Posts: 58
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Great use of making a map that looks like it's mainly meshes. My only suggestion is to rid the excess flak and thighpad spots and add a shield belt somewhere in there. Makes a good fun map however.
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#9 |
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Member
Join Date: Oct 2007
Location: copenhagen hamburg boston
Posts: 98
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there is a shield belt but it is very well hidden and requires some trick jumping to get to
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#10 |
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Senior Member
Join Date: Jun 2004
Posts: 8,125
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Looks fantastic! Great lighting!
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XS Vehicles | Color Control | Camera Control | Destroyable Deployables | WAR-SandstormX | Extra Warfare link setups | Script setup tutorial |
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