|
|
#1 |
|
Senior Member
Join Date: Oct 2007
Location: Netherlands
Posts: 670
|
This mutator allows you to tune many aspects of UT3 like weapon switching speed, fire rate of weapons, walking speed, extra starting health, health regeneration, extra high jumping, dodge jumping, max ammo, ammo regeneration and starting the game with all weapons.
Everything is fully configurable so you can choose which settings you want to use. Every setting has been tested to work with dedicated servers. V4.1 -> V5 Removed the HUD enhancements pending Epic patch. Added CfgbAllWeapons, CfgHealthRegenPerSecond, CfgHealthMaxRegen, CfgAmmoResupplyPerSecond and CfgbAllowDodgeJumping settings. Fixed CfgWeaponSwitchSpeedMultiplier to work properly for dedicated servers. Download: http://www.onsrpg.com/ut3mods.php (full source code included) |
|
|
|
|
|
#2 |
|
Senior Member
Join Date: Sep 2007
Location: http://forums.beyondunreal.com/
Posts: 241
|
Thanks for this, sounds awesome.
Can't test right now, but can I configure specifically what weapons regenerate ammo?
__________________
Supporting: BeyondUnreal CTF-Dreary CTF-Nucleus DM-Liandri DM-Oblivion Bright Skin Control MapMixer |
|
|
|
|
|
#3 |
|
Senior Member
Join Date: Oct 2007
Location: Netherlands
Posts: 670
|
No only the speed atm. Super weapons are excluded from this.
|
|
|
|
|
|
#4 |
|
Senior Member
|
I am diggin this Mutator!!!
__________________
~ If it was easy everyone would be doing it. ~ |
|
|
|
|
|
#5 |
|
Senior Member
Join Date: Oct 2006
Location: Philadelphia, PA
Posts: 420
|
Fantastic mutator! Well done!
|
|
|
|
|
|
#6 |
|
Member
Join Date: Oct 2007
Posts: 87
|
Seems pretty awesome. It would be nice if you could config this from ingame.
__________________
Bearded ruminant mammal with hollow horns and coarse hair belonging to the genus Capra. |
|
|
|
|
|
#7 |
|
Member
Join Date: Oct 2007
Posts: 33
|
I can't seem to configure ingame.. Is just editing the .INI ?
|
|
|
|
|
|
#8 |
|
Senior Member
Join Date: Oct 2007
Location: Netherlands
Posts: 670
|
Yes, detailed instructions are in the included ReadMe.txt file.
|
|
|
|
|
|
#9 |
|
Senior Member
|
does the dodgejump of this mutator follow through the enitre map cycle or does it stop working after the first map?
__________________
Never argue with an idiot. They'll drag you down to their level and beat you with experience. http://img111.imageshack.us/img111/7476/lulzze5.jpg |
|
|
|
|
|
#10 |
|
Senior Member
Join Date: Sep 2002
Location: Frogtown Hollow
Posts: 1,308
|
BattleMode, if you remember my problem with your mutator, is there a way you can fix the conflict when in use in combo with the 'slow kill time' mutator in instant action? I know the problem now. When I kill an enemy, the slow kill time mutator kicks in for the effect, then it reverts back to the games default speed, but not to your mutators speed that I set in the BattleMod ini.
The way I think the slow time kill mutator works, it just quickly changes the game speed from slow to normal when you kill an enemy.
__________________
MOBO: ASUS P5E WS Professional CPU: Intel Q6600 @3.7 ~ on air 42c avg VIDEO: EVGA 8800GTS 512MB @670/1940 RAM: Corsair Dominator DDR2 1066 2gig ~ 5-5-5-15 2.5vOS: Win XP Sp2 DX9.0C Home: Frogtown Hollow NJ Occupation: mending fences Interests: playing washtub bass, digital photography, mountain biking, hiking and watching NJ Devils hockey. Last edited by Emmet Otter; 12-06-2007 at 07:33 PM. |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|

|
All times are GMT -4. The time now is 09:22 AM.
|
![]() |