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Old 12-02-2007, 03:13 PM   #1
BattleMode
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MUTATOR BattleMOD V5, now with loaded weapons, dodge jump, health regen, etc.

This mutator allows you to tune many aspects of UT3 like weapon switching speed, fire rate of weapons, walking speed, extra starting health, health regeneration, extra high jumping, dodge jumping, max ammo, ammo regeneration and starting the game with all weapons.

Everything is fully configurable so you can choose which settings you want to use.

Every setting has been tested to work with dedicated servers.

V4.1 -> V5
Removed the HUD enhancements pending Epic patch.
Added CfgbAllWeapons, CfgHealthRegenPerSecond, CfgHealthMaxRegen,
CfgAmmoResupplyPerSecond and CfgbAllowDodgeJumping settings.
Fixed CfgWeaponSwitchSpeedMultiplier to work properly for dedicated servers.

Download: http://www.onsrpg.com/ut3mods.php (full source code included)
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Old 12-02-2007, 04:28 PM   #2
Akira Kurosawa
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Thanks for this, sounds awesome.
Can't test right now, but can I configure specifically what weapons regenerate ammo?
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Old 12-02-2007, 05:31 PM   #3
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Originally Posted by Akira Kurosawa View Post
Thanks for this, sounds awesome.
Can't test right now, but can I configure specifically what weapons regenerate ammo?
No only the speed atm. Super weapons are excluded from this.
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Old 12-02-2007, 07:30 PM   #4
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I am diggin this Mutator!!!
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Old 12-04-2007, 04:28 PM   #5
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Fantastic mutator! Well done!
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Old 12-05-2007, 06:28 PM   #6
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Seems pretty awesome. It would be nice if you could config this from ingame.
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Old 12-06-2007, 12:48 PM   #7
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I can't seem to configure ingame.. Is just editing the .INI ?
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Old 12-06-2007, 03:00 PM   #8
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Originally Posted by Pepsi View Post
I can't seem to configure ingame.. Is just editing the .INI ?
Yes, detailed instructions are in the included ReadMe.txt file.
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Old 12-06-2007, 03:05 PM   #9
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does the dodgejump of this mutator follow through the enitre map cycle or does it stop working after the first map?
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Old 12-06-2007, 07:29 PM   #10
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BattleMode, if you remember my problem with your mutator, is there a way you can fix the conflict when in use in combo with the 'slow kill time' mutator in instant action? I know the problem now. When I kill an enemy, the slow kill time mutator kicks in for the effect, then it reverts back to the games default speed, but not to your mutators speed that I set in the BattleMod ini.

The way I think the slow time kill mutator works, it just quickly changes the game speed from slow to normal when you kill an enemy.
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Last edited by Emmet Otter; 12-06-2007 at 07:33 PM.
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