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#1 | |
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Senior Member
Join Date: Sep 2004
Posts: 649
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The website of the german mag "PC Games Hardware" features an article about Unreal Engine 3, containing an interesting interview with Tim Sweeny.
Unfortunately there's no english version available, so I had to write a rough translation (I hope you don't mind my mediocre translation skills). It's quite an interesting read, pointing out lots of the technical features UT3 will utilize. Enjoy! -------------------------------------------------------------------------- Overview of the most important rendering features: - multi-threaded renderer (4+ threads) - 16 Bit per componenent HDR-Pipeline - runs on 64 Bit operating systems - (confirmed) performance advantages through SLI (most likely Crossfire as well) - post-processing effects (some examples): motion blur, depth-of-field blur, bloom - deferred shading - physics: Ageia PhysX engine - 300 - 1.000 visible objects per scene - huge scenes typically consist of 500.000 to 1.500.000 triangles - normal maps and texture maps usually have a resolution of 2.048 x 2.048 --- Edit: The translation has been edited out. Though I credited PCGH, I didn't ask them for permission, my apologies for that. But my post here provoked that they released the original interview, so my work wasn't totally in vain. So, here's the link to the german article and here's the one to the new original english interview. -------------------------------------------------------------------------- That's it, I hope you guys had a good read. Greetings, Doc Shock
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Favourite UT2k4 mods of all time: XS, U4E, BW, CUT, COR, SK Waiting for: XS UT3, RS's UT3 stuff My UT2k4 work: PhaseShifter, GGRL, AVLG, Damaged Raptor Controls, PhaseshiftCombo Quote:
Last edited by Doc Shock; 05-31-2007 at 09:31 PM. |
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#2 |
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Senior Member
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Horray! I know other UE3 games haven't supported AA. I guess this is why. So YAY, DX10 and AA!
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#3 |
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Banned
Join Date: Aug 2006
Location: Twin Falls, Idaho
Posts: 1,782
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Nice find, although this seems more related toward unreal engine then UT3. Nice read.
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#4 |
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Senior Member
Join Date: Sep 2006
Posts: 850
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Thanks, interesting read
Understandable that 64 bit Vista isn't suitably mature as a pure development platform. Vista Prem 64 here , at least 64 bit users get compatibility. |
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#5 |
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Senior Member
Join Date: Mar 2006
Posts: 382
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thanks.. this was a good interview..
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Cliffy B: The older I get the more I start to think "when its done" means "we're not quite sure what the hell we're building." |
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#6 |
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Senior Member
Join Date: Dec 2003
Posts: 4,119
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The thing about AA is such great news, means I'll have to get a DX10 card to fully experience it though
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#7 |
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Senior Member
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#8 |
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Senior Member
Join Date: Mar 2003
Posts: 1,123
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Nice article, thanks for the translation.
Nice to see the multi cores being put to good use. It will be nice to see how well the AMD -vs- Intel / nVidia compare when the thing ships. I am not buying ANYTHING until this bad boy releases.
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Losing faith in gamers/people, one forum rant at a time... |
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#9 |
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Senior Member
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Releases?
Can you say DEMO? Im tired of upgrading. Im tired of new games comming out that the mainstream cant hope to play. Ive got a thousand other choices. If it doesnt run good with a Intel P.D 2.8, GF6800 PCIE, and 2gigs of ram, then Ill not be getting it any time soon. The funny thing is neither will the majority of online FPS players, who have specs lower than mine according to quite a few serveys hosted by top gaming companies. I dont give a rats butt about Vista, DX10, or 2006 hardware. If thats the target, and the target is mainstream, Epic missed the shot and killed the family cat.
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Here comes Trouble! D-Generation X Clan - Friends killing friends since 2003 - Atari Legacy 2002 Last edited by DX-GAME; 05-29-2007 at 10:39 PM. |
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#10 |
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Senior Member
Join Date: Oct 2002
Location: Saginaw, MI
Posts: 919
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it sounds to me like i may be able to run this game maxed with my e6600 and 8800gts. works for me.
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