|
|
#21 | |
|
Senior Member
Join Date: Jun 2004
Posts: 8,125
|
Which of these looks more deadly?
![]() And it's not like that's a wimpy pistol or anything. Any game where a small semi-realistic firearm with a short inaccurate barrel, tiny clip and low rate of fire outperforms a large semi-realistic firearm with a long accurate barrel, large clip, scope, recoil compensation and high rate of fire has silly weapon design issues. Quote:
__________________
XS Vehicles | Color Control | Camera Control | Destroyable Deployables | WAR-SandstormX | Extra Warfare link setups | Script setup tutorial |
|
|
|
|
|
|
#22 | |
|
Junior Member
Join Date: Feb 2004
Posts: 17
|
Quote:
you see someone in the air... you have about ten minutes to figure out where he/she is landing... you have 5 more minutes to aim for the spot he/she is landing... you fire... he/she lands simultaniously with your projectile... okok you dont have 15 minutes in total but the fact that prediction is easier to learn then high aiming accuracy combined with more time to aim then with hitscan makes projectiles easier to learn... (also when opponents dont jump) OPTOPIC: compare DM-DE-Ironic or DM-Corrugation with DM-Grendelkeep or DM-Goliath... IMO those 1st two are perfect maps like DM-1on1-Serpentine with the maze are way to narrow
|
|
|
|
|
|
|
#23 | |
|
Senior Member
Join Date: Aug 2002
Posts: 325
|
Quote:
|
|
|
|
|
|
|
#24 | |
|
Senior Member
Join Date: Jan 2003
Posts: 6,933
|
Quote:
|
|
|
|
|
|
|
#25 | |
|
Senior Member
Join Date: Dec 2002
Posts: 11,837
|
Quote:
The bottomline is though that for projectile weapons you need the same amount of accuracy (unless you're content doing barely any damage at all) AND prediction skills, so they're harder to use almost by definition. In the end, how many people manage to get 40% LG accuracy? And how many manage to do more than half the max damage with 40% of their rockets? I do know for sure that it's much easier to hit someone in mid-air with the LG than it is to land a rocket at the exact spot where he lands at the exact time he lands. |
|
|
|
|
|
|
#26 | ||
|
Senior Member
Join Date: Feb 2005
Posts: 991
|
Quote:
Quote:
__________________
/thread |
||
|
|
|
|
|
#27 |
|
Senior Member
Join Date: Oct 2004
Location: Bottomswick
Posts: 786
|
I like the 2k4 balance, I agree with the idea proposed above; that poor map design will always expose problems, its just common sense that a big open map will be hit scan dominated and a small enclosed one by splashy weaps. I think the weaps stood up well and I certainly use all weaps in eg a game of a TAM even if i do prefer hitscan (as an insta player).
__________________
jezza101 |
|
|
|
|
|
#28 |
|
Junior Member
Join Date: Feb 2004
Posts: 17
|
most of the time flak and rox are used as prediction weapons: u predict where the opponent is going and it gives u a (small) window of time to aim for that spot.
most of the time hitscan is used as reaction weapon: u see someone u aim and u shoot (which gives u a much smaller window of time to fire before u have to adjust ur aiming. they can both be used as prediction and reaction (airrox are mostly reaction ) weapons, but this is there nature and most people intuitively use them like this..this way projectile weapons give a bigger window of time to aim making them easier to hit the target (most of the time with less damage then a reaction direct hit would do) thats why new players rate good hitscan accuracy more impressive then projectile accuracy :downcast: because u need to aim faster didnt say i did... airrox pwn
|
|
|
|
|
|
#29 |
|
Senior Member
Join Date: May 2005
Posts: 182
|
How can putting your crosshair over a target and pressing fire be harder than putting your crosshair over an empty spot on the map that will be occupied at the exact same time as your projectiles. (possibly)
Aim time will be the same as if your not quick enough with prediction then the spot your aiming at is no longer the spot you need to be aiming at. Both require fast reflexes but with prediction weapons there is far more to take account of than just clicking at the correct moment. Also with predicted shots your opponant has a window to avoid the hit or at least reduce the splash damage. |
|
|
|
|
|
#30 | ||
|
Senior Member
Join Date: Jun 2004
Posts: 8,125
|
Quote:
Quote:
Last time I checked, that's what the forum was for: expressing opinions.It's not like this debate is restricted to non-vehicle gametypes:
__________________
XS Vehicles | Color Control | Camera Control | Destroyable Deployables | WAR-SandstormX | Extra Warfare link setups | Script setup tutorial |
||
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|

|   |
All times are GMT -4. The time now is 02:18 PM.
|
|