Old 12-16-2006, 12:05 AM   #251
Ducatisto
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Good to hear all is well your end. I will look forward to any release, more so in time for xmas!

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Old 12-16-2006, 11:17 PM   #252
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you want an objective for the attackers to do outside? I sugjust something like "Open the door (by useing a swich in the "checkpoint") or "destory the door" by doing it damage along with a posible secondary objecive to set explosives (as in you place them in the same way you would pull a swich in an assault level) and a bit latter they blow up and damage the door (not destory but something like 4/10s of the damge the door can take) giveing the attackers 2 opptions do you use a man to place the explosives and have him require cover, or do you hit it hard with your weapons, as for the doors hp something between 700-1000 might work if it was as easy to damage as a human.
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Old 12-31-2006, 06:21 PM   #253
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Thumbs up Progress is very good.

Hi all,
I'm putting the final touches on Cheyenne Mountain (99.99%). I will be releasing either the Mountain as a mini-map beta, or the mountain and the rest of the map (all connected) as a beta in the next week, so keep eyes open and web browsers ready. Happy new year!
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Old 12-31-2006, 11:35 PM   #254
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Thumbs up nice to hear that

I want to try ....
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Old 01-01-2007, 03:45 AM   #255
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I dont know which is more of a tease, waiting for this map or UT2K7

Duca
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Old 01-06-2007, 02:33 AM   #256
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Default Private Beta4 Has Been Released

BETA4 HAS BEEN PRIVATELY RELEASED
January 5, 2007

For those beta testers out there, you will be receiving a message in the next few minutes with a link to download the latest beta. Here are a few things that have changed since Beta3:
  • Objectives have been added, removed, moved, and changed to allow faster gameplay
  • Cheyenne Mountain has been redone and is now night-time.
  • The end of the tunnel has changed.
  • A new intro movie has been made.
  • Several static meshes have been upgraded.
  • Path Nodes have been improved
  • Start points and spawn managers should now work perfectly (*crossed fingers*)
  • All textures should now be in the myLevel package. In case you run into an issue with missing textures, I have included an empty texture package that should prevent "missing package" errors.

Known issues in Beta4 to be improved before Final Version2:
  • Problem: Lighting in two areas of SGC does not light correctly Light next to wall/hall support does not light as it should.
  • Problem: Spawnmanager needs to be added to main gate area to prevent the long drive if player dies in tunnel. (Should the player start past the fence? Should vehicles then be available?)
  • Problem: Bots cant jump across crawl space. (How to force bot to jump half way up a ladder volume?)

Post your comments, problems and suggestions! If any beta testers from AtariCommunity do not receive the link, let me know. Im mpw keeping track of everyone on this forum.
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Old 01-06-2007, 01:21 PM   #257
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yes i m tester tha ts good
i edit after
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Old 01-10-2007, 07:53 AM   #258
BuffyTheSlayer
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Thumbs up I can play fine now


I was trying to use only Bot but they dont play good
but when I was playing map then Objects working good
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Old 01-10-2007, 05:46 PM   #259
yassine
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the bot don't work

but he so good to play
i make a video soon!
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Old 01-20-2007, 09:58 PM   #260
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Default past tester

yo its me mate, i tested 2 i think, i was wondering, cause i couldnt send you a PM, if i could once again test for you?
~Shadow_Sniper
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