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Old 11-19-2009, 06:21 PM   #111
Thrallala
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I don't know why, but this time I couldn't play the map. It loaded fine but crashed instantly after I spawned, tried a few times and still crashed.
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Old 11-19-2009, 09:18 PM   #112
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The same here....
Code:
Critical: appError called:
Critical: Detected data corruption [header] trying to read 524288 bytes at offset 42227548 from '..\UTGame\CookedPC\UT3G\Environments\UN_Skydomes1.upk'. Please delete file and recook.
Critical: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
Critical: Error reentered: Assertion failed: !Object->HasAnyFlags(RF_AsyncLoading|RF_Unreachable) [File:.\Src\UnObjGC.cpp] [Line: 345]
Texture2D UT3_Model_SKAARJ.Textures.UT3_Model_SKAARJ_MBody05_D01_VRed_SK1
Stack: 
Warning: NULL object
Critical: Error reentered: Crashed during garbage collection. Please undefine CATCH_GC_CRASHES in UnObjGC.cpp to track this down further.
Log: === Critical error: ===
Detected data corruption [header] trying to read 524288 bytes at offset 42227548 from '..\UTGame\CookedPC\UT3G\Environments\UN_Skydomes1.upk'. Please delete file and recook.

RaiseException() Address = 0x7c812aeb (filename not found) 
CxxThrowException() Address = 0x78158e89 (filename not found) 
Address = 0xbb4f92   (filename not found) 
Address = 0xe8781b4c (filename not found)
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Old 11-19-2009, 10:44 PM   #113
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looking at all of that code, i guess the skydome package is corrupt? But what should I do?
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Old Yesterday, 02:20 AM   #114
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Yep I get an error 2005 C + + Visuals or what ever it's named when trying you map.
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Old Yesterday, 03:29 PM   #115
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Quote:
Originally Posted by Dark_stranger View Post
looking at all of that code, i guess the skydome package is corrupt? But what should I do?
Why don't you revert to a version that didn't have this problem?

(Correction to previous input)
Also as far as the other issues with the rocks, i did find that some were not showing up (not all; only certain ones some of the larger lower at the middle to be specific) if i set the detail settings to low on my client machines, so the info i provided before that everything looked fine wasn't entirely accurate, the version that i tweaked and sent you the last link for did not have the issues with select rocks not showing up, i was able to correct this by doing what i mentioned in my post above.

Is this latest version the same as what you sent me? because i have corrected the rock issues, tested, cooked and there are no: rock, or crash issues what so ever, it works on the dedicated server and of the several connected client machines each work properly. I have uploaded a cooked version of it but i'm not going to provide a download link with out your OK, this is your map and your work, if i'm able to help i will, let me know if you want people to test it or if you want a link to it.

P.S.

Once the other issues are ironed out, I suggest you slow down the rotation on the lighthouse. (about 1/3 or 1/2 of what it is now) Also the team emblems above the bases do not seem or feel right rotating in the air, (doesn't jive with the rest of the maps realism) i think they should be static. (perhaps even attached to something) previously my feedback was subordinated to helping with the other issues, but since your still ironing out bugs....
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