|
|||||||
![]() |
|
|
Thread Tools | Display Modes |
|
|
#111 |
|
Senior Member
|
I don't know why, but this time I couldn't play the map. It loaded fine but crashed instantly after I spawned, tried a few times and still crashed.
|
|
|
|
|
|
#112 |
|
Senior Member
|
The same here....
Code:
Critical: appError called: Critical: Detected data corruption [header] trying to read 524288 bytes at offset 42227548 from '..\UTGame\CookedPC\UT3G\Environments\UN_Skydomes1.upk'. Please delete file and recook. Critical: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0) Critical: Error reentered: Assertion failed: !Object->HasAnyFlags(RF_AsyncLoading|RF_Unreachable) [File:.\Src\UnObjGC.cpp] [Line: 345] Texture2D UT3_Model_SKAARJ.Textures.UT3_Model_SKAARJ_MBody05_D01_VRed_SK1 Stack: Warning: NULL object Critical: Error reentered: Crashed during garbage collection. Please undefine CATCH_GC_CRASHES in UnObjGC.cpp to track this down further. Log: === Critical error: === Detected data corruption [header] trying to read 524288 bytes at offset 42227548 from '..\UTGame\CookedPC\UT3G\Environments\UN_Skydomes1.upk'. Please delete file and recook. RaiseException() Address = 0x7c812aeb (filename not found) CxxThrowException() Address = 0x78158e89 (filename not found) Address = 0xbb4f92 (filename not found) Address = 0xe8781b4c (filename not found)
__________________
My stuff : http://www.filefront.com/user/HO0815XX |
|
|
|
|
|
#113 |
|
Senior Member
Join Date: Feb 2009
Location: *Classified*
Posts: 103
|
looking at all of that code, i guess the skydome package is corrupt? But what should I do?
__________________
If it looks like a Flag, and waves like a Flag, It's a Flag |
|
|
|
|
|
#114 |
|
Senior Member
Join Date: Aug 2009
Location: Hobart, Tasmania, Australia
Posts: 394
|
Yep I get an error 2005 C + + Visuals or what ever it's named when trying you map.
__________________
Intel Quad Core i7 860 3.20Ghz, Gigabyte GA-P55-UD3, 4GB 1333 DDR3 Zeppelin Ram, Nvidia Geforce GTS 250 1GB |
|
|
|
|
|
#115 | |
|
Senior Member
Join Date: Mar 2009
Posts: 152
|
Quote:
(Correction to previous input) Also as far as the other issues with the rocks, i did find that some were not showing up (not all; only certain ones some of the larger lower at the middle to be specific) if i set the detail settings to low on my client machines, so the info i provided before that everything looked fine wasn't entirely accurate, the version that i tweaked and sent you the last link for did not have the issues with select rocks not showing up, i was able to correct this by doing what i mentioned in my post above. Is this latest version the same as what you sent me? because i have corrected the rock issues, tested, cooked and there are no: rock, or crash issues what so ever, it works on the dedicated server and of the several connected client machines each work properly. I have uploaded a cooked version of it but i'm not going to provide a download link with out your OK, this is your map and your work, if i'm able to help i will, let me know if you want people to test it or if you want a link to it. P.S. Once the other issues are ironed out, I suggest you slow down the rotation on the lighthouse. (about 1/3 or 1/2 of what it is now) Also the team emblems above the bases do not seem or feel right rotating in the air, (doesn't jive with the rest of the maps realism) i think they should be static. (perhaps even attached to something) previously my feedback was subordinated to helping with the other issues, but since your still ironing out bugs....
__________________
Releases;
|
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|

|
All times are GMT -4. The time now is 05:57 AM.
|
![]() |