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Old 11-02-2009, 10:12 PM   #1
darknet
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Default mech builds?

I am just working on some model mech build. Trying to get it right some how.

First part was do some mech movement and rig the body frame a bit. Using some part of the dark walker code a bit. Did some strip down to clear some part that I don't need.

The next part that need help on. This deal some what the leg of the dark walker. I made it spawn but I can't keep it in place. Not how to update the legs to keep it from falling down. This is actor and not a vehicle class.

I was thinking of using the sockets to spawn and attach it.

Hope this help >.<...
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Old 11-03-2009, 07:39 AM   #2
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I hope you can get some help on this. i am a modeler and i have always wanted a mech mod for UT3 but i have never been able to get a biped mech working lol i am NO programmer just a 3d modeler willing to help a fellow mech fan out. i can help you model some mechs, weps, vehicles and buildings if you like. just PM me here and i will give you my msn and xfire info.
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Old 11-03-2009, 12:41 PM   #3
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Well that could help on my modeling will go smoothly a bit. Still testing out some codes. Trying to think of way to mod a vehicle to able to use part such as character custom build.

Still I got nothing on updating the skeleton mesh class from getting attach to the vehicle yet.

---
Been cleaning up some part of the code. Look like I have to deal with spawning and updating locations from vehicle class.
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Last edited by darknet; 11-03-2009 at 02:37 PM.
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Old 11-03-2009, 04:45 PM   #4
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i would love to help you ^^ i have several biped mechs already made that you can use if you like and i can make more just for you. i sent some info to you in a PM.
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Old 11-06-2009, 12:34 PM   #5
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Working on two or three type of build that I am working on. Although it quite hard to make it work. But it slowly getting there.

One method is use class base attachment to the vehicle.

The other is Attach all to one class on body type build. All the skeleton will be put into one class. But not sure how I would change the parts. But it still under build test.
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Old 11-06-2009, 06:23 PM   #6
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Default Biped Mech

You don't need to extend the vehicles to get mechs to work. You can ust export the models with there rigs and animations with actorX and import them into the editor, do the set up needed. I followed instructions on UDN.

You can set them in the level then attach to them from your player controller, of another character. All there animations can be controlled by the player controller that is driving them. I have done this in a few different ways with robots, which are very similar to mechs. There is more than one way to do it.

I looked at the dark walker but couldn't figure it out, so didn't bother. The only thing is I have not tested mine in multi-player and using attach may or may not work.
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Old 11-06-2009, 11:16 PM   #7
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I understand some part of the dark walker code a bit.

If you have the link to UDN. It would be nice. Busy working on some code and testing a bit.

Well I need to make mech parts that break and burn and other custom code. I don't wan to make user to manual add all the part all the time.
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Old 11-08-2009, 11:19 AM   #8
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http://udn.epicgames.com/Three/Impor...sTutorial.html
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Old 11-10-2009, 12:03 AM   #9
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Ok, i will model you some mechs. but! i need some proof of concept atleast so i know that you are for sure about going ahead with this. i already have a mech and its weps modeled, textured! but lacking animations. pm me please.
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