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Old 04-01-2008, 11:55 AM   #21
THE_SPELUNKER
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Looks like you beat ME to this too! Although, I wanted a different system that works with all weapons...

Here's the system I was planning to use, you can use this system if you want, but give me some credit for the design side.

The System: Every player starts with 100 armor. Your amount of armor indicates the amount of damage that must be inflicted on you to knock you down. Your armor will eventually wear thin, and eventually it will get down to 0 in which case ANY hit will knock you down. You can restore your armor with the normal armor pickups, but usually you simply have to survive. One final note is that ANY weapon's damage will cause the same knock-down effect if it does enough damage!

example: enforcer shots do 10 dmg and about 33 dmg to headshots. Say someone wears down your armor to 29 before you kill them then someone respawns nearby and headshots you with a lucky enforcer shot. You immediately fall down! A true test of survival. Of course, if they had only body-shot you they wouldn't have done enough damage to knock you down.

FOR CLARIFICATION: Your armor does NOT slowly drain on its own! By "wear thin" I mean "people are gonna shoot you constantly making your armor go down". That is all
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Last edited by THE_SPELUNKER; 04-01-2008 at 11:59 AM. Reason: CLARIFICATION!
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Old 04-02-2008, 01:32 PM   #22
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is ther a pc version?
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Old 04-02-2008, 02:25 PM   #23
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Awesome concept for a mutator

Question: when a bot/player is killed with the sniper rifle/stinger, do they still do that awkward animation or are they ragdoll-enabled?
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Old 04-02-2008, 07:29 PM   #24
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btw, I have a small bug report/suggestion.
When using this mutator on maps like Phobertor (Morpheus like) you sometimes start to hate this mutator, because it is configured that when you get knocked down, you must LAND on a ground, and only after a while you get back in control, but on such maps, where you might be falling all the way down, you never recover to land on a platform below, even if there is enough time, just because you never get to Land anywhere.

The point is, this knocked out state should be time limited, and not dependent on the actual "hit the ground" event.

fun mutator anyway, thanks for the idea!
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Old 04-02-2008, 07:36 PM   #25
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Quote:
Originally Posted by SDX View Post
btw, I have a small bug report/suggestion.
When using this mutator on maps like Phobertor (Morpheus like) you sometimes start to hate this mutator, because it is configured that when you get knocked down, you must LAND on a ground, and only after a while you get back in control, but on such maps, where you might be falling all the way down, you never recover to land on a platform below, even if there is enough time, just because you never get to Land anywhere.

The point is, this knocked out state should be time limited, and not dependent on the actual "hit the ground" event.

fun mutator anyway, thanks for the idea!
Try pressing the feinged death button again. You can actually stand up in the air if falling to long...
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Old 04-03-2008, 02:09 PM   #26
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Quote:
Originally Posted by Remus View Post
"To Use : Use any weapon replacement mutator to swap out the desired weapons with Raggy ones."

Nobody bothers to check the readme.

I didn't either
Right before I posted saying it doesn't work..
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Old 04-04-2008, 06:25 AM   #27
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it doesnt work for PS3 !!
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Old 04-04-2008, 09:41 PM   #28
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I like the idea of this mod, but the name sounds gross... DOH!
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Old 04-06-2008, 03:11 AM   #29
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I see no option when switching out weapons to get it to work on the PS3.
Has anyone else gotten this to work on the PS3?
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