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#1 |
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Junior Member
Join Date: Nov 2007
Posts: 26
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Heres my first UT3 map finnished last year. Ive finnished with this map so i wont be updating it.
Download Link: http://files.filefront.com/DM+Ascend.../fileinfo.html (if theres a problem with the download link tell me and ill re-upload) -Basic layout has two levels connected by lifts -4 custom textures -Good for about 4-6 players ![]()
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#2 |
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Member
Join Date: Jan 2008
Posts: 57
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This looks great, we need more interior maps that don't look all dark and industrialized
Is there any chance you could cook this for the PS3?
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#3 |
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Junior Member
Join Date: Nov 2007
Posts: 26
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Not sure how to cook for PS3 but i may have a try at doing it sometime. (dont have a PS3 so i have no way of knowing if it dosent go well)
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#4 |
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Member
Join Date: Jan 2008
Posts: 57
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Well if you need any info, D4rkW4rr10r wrote a tutorial for cooking maps for PS3;
http://utforums.epicgames.com/showthread.php?t=597904 And i'm sure there's more than a few ps3 users willing to test the map for you here. |
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#5 |
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Junior Member
Join Date: Nov 2007
Posts: 26
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Im sure ill have a go to cook for PS3 sometime but at the moment this is PC only.
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#6 |
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Senior Member
Join Date: Nov 2007
Location: Madison, Mississippi
Posts: 113
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the textures are kind of crappy, but the layout isn't that bad
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#7 |
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Senior Member
Join Date: Dec 2007
Location: Adelaide Australia
Posts: 1,162
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thank you wow 3 new levels. the only problm with them is they all have "mypackages" so they all have to be put in seperate folders in custom maps and this makes ut3 put up silly messages every time u start the game (rather than overwriting one package with another) If u do an update would be great if each level had a seperate package name so they can go in custom maps normally
thank you for sharing your work
__________________
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#8 |
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Junior Member
Join Date: Nov 2007
Posts: 26
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Bob7h3r1pp3r- I know the textures arnt professional quality they are my first custom textures after all.
Frag-Tastic- mmm yea the next maps i start wont be using the mypackages way ive learnt a better way, but im not sure whether changing packages that already exist is a good idea (i might muck something up) |
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#9 |
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Senior Member
Join Date: Dec 2004
Location: Canada eh
Posts: 3,827
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Jeeaz, enough with these super fast done maps that have barely any gameplay value to them. Go and spend 2 weeks on a map then release as a beta then i'll bother with your maps. No offense.
__________________
"Yes, BattleFront 2 looks cool. However, the ability to capture a command post is insignificant next to the power to capture an entire planet." Avid supporter of RuneStorms "Ballistic Weapons" mod. Project Leader of UT3Dom (Domination). |
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