I doubt Mortal Online is using Unreal Development Kit.
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I doubt Mortal Online is using Unreal Development Kit.
I briefly toyed with the APB and CrimeCraft UE3 MMOs, and didn't really see anything in either of those that couldn't be implemented in UDK, aside from it requiring a rather large amount of work to actually do so. Persistent player data itself is relatively easy, and other than that, they just appeared to be 64-player lobbies to multiple 8-player or 12-player DM games.
I will say the persistence layer is about 30 lines of code (on either end) and you should have your databate purring. Surely that can be cut down and the transmission optimized, but it works quite well and was pretty damned straight forward to implement.
Fury had a pretty big 3d lobby area, there was more then 64 players within that on a single realm. Mind you the training area's were split up and didnt contain as many as the trade area.
DevelopmentKitGemsRacerStarterKit - Racer Starter Kit is now finished.
The racer starter kit made me giggle. Nice job Snake : ]
Yeah, me too ! Very nice ! :)
Can anyone give me some simple instructions for using the Canvas Kismet gem? I've downloaded the source code but don't know where to put it's contents or how to get the events and actions to show up in Kismet.
You have to compile the source code.
DevelopmentKitFirstScriptProject
CustomUnrealScriptProjects