Download Count & Announcement
Levels-4-You: 48 (Last known value, link is dead).
Total Downloads: 394!!
This project has been reactivated two days ago (16-2-2012).
Whole vehicle reprogram:
The vehicle has been completly redone from scratch having the old code has a base (for faster progress).
The animation code was partially redone and new code has been added. Strafe and fast/slow movement animations haven't been implemented yet, so when driving, the animation will be the forward slow driving animation.
The jump animations now take advantage of animation tweening to make the transitions between animations smoother.
Added midaird wings open animation if the driver is pressing jump or altfire.
Explosion radius reduced from 1750 to 600.
Explosion damage reduced from 1000 to 600.
Self-Destruct ready sound added (you now know when you can self-destruct).
When the self-destruct gets activated the Viper will boost to where the driver was aiming at, making you able to get the maximum efficience.
The projectile has been reset to the Manta's plasma guns temporarily.
The jump system has been changed, so that the Viper does not only jump when on the ground, but when at 175 units above an Actor. This allows you to jump using walls, just like in UT3.
To Do List:
Add the strafe and the speed changing animations.
Tweak some play rates and tween times.
Add the ability to glide.
Add bullseye announcement when directly hits a Pawn or one of his child actors and deal damage to that actor besides the radius damage.
Make it take more damage when boosting for self-destruct.
Make a new projectile.
Fix the bug that restricts you to be on top of the vehicle in order to get in it.
I'm happy that this got to 394 downloads, never tought it would get that many. :D
Beta 1 should come out until wednesday.