heres what it looks like 100gping
http://www.xfire.com/video/412cca/
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heres what it looks like 100gping
http://www.xfire.com/video/412cca/
it looks pretty good, does the projectile already spins?
not yet still playing with it
If there is a way to keep an animation playing until the projectile gets destroyed, I can make an animation f it spining in 3DSMax.
Yeah u can loop it that's what I did for the idle. But some sample code would be nice. To change it from staticmesh to animation mesh. Anyone?
How they did it for the Ripjack, that is a sample ;)
Isn't it possible to set the movement to bFixedRotation and set the rotation rate in the default properties?
This way you wouldn't need animations for the projectile.
It may be, currently Unrealloco is working on it, I would do it here at my PC, but he has the latest files.
Its rotating, It works, now only need to had this to the code unrealloco will give me :D
Pm me what u done. So I can add it to what I got. Ill be home around 6:30pm or 7 pst