3 Visitor Messages

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    1) How to change the texture on the static mesh to match that of the light
    2) How to display the cone of the light to match that of the color. Imagine a smoke filled room: not only is the floor illuminated red, but also the cone of light as it passes through the smoke.


    And finally, but completely off topic: I understand how that I need to adjust "groundspeed" to make changes to how fast my character moves, but WHERE in particular do I know those changes? A text file?
  2. View Conversation
    Sorry I didn't see this message before!

    Well I'm currently trying to make a side scrolling, perhaps isometric game. That's why being able to adjust the camera really helped out. While I've been getting pretty good with level design, I tend to get jammed up on simple things here and there.

    For example, I'm trying to make moving spot lights in a concert hall. So far I have the movement down using matinee, but my issue is getting the stream of light to match the color of the light shown on the floor.

    For example, I place a directional spotlight so that it is hanging above the stage and pointing toward the floor. As the light on the floor moves, so does the spotlight, as I've adjusted it in matinee. However, I cannot get the texture on the static mesh itself to match the color of the lights. One light is yellow, the one next to it blue, and the final light is red. So what I am looking for is:
  3. View Conversation
    Try converting to bitmap format, i said TGA but i was half asleep!

    oops
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About BloodBrothers

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About BloodBrothers
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I am young, play hockey and wants to be a video game designer
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Denver, Colorado
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Hockey, video game designing
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L0RD oF DRAG0NS

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