10 Visitor Messages

  1. Well,,, the animated dragon what i will probably use for Flipper-Pinball the UDK game

  2. Animated figures for one new game what i we started in UDK.
    I we got inspiration from Harry Potter movie and as you can see the figures are not finished yet.

  3. Just a little play. Nothing else.
  4. WIP



    More info about this game on: http://flipperpinball.webs.com/
  5. Work in progeress

  6. n tnx for links course
  7. That about earthquakes is just an idea,but i think there need to be a lot of mathematics and i dont like that , well i have new question ,if i can OK, i have my first map, so what to do to export this in to something like some folder or some .exe file so i can look @ this on some other pc, or just to send to someone over the net.? Founded, to cook in Unreal Frontend, right .
  8. View Conversation
    Don't worry, just pop in any time if you need help. Anybody for that matter. Im a bit conused on what the question, are you asking me what the best way is to create a map simulating earthquakes? Can you clarify your question,
    Team13
  9. View Conversation
    (Part 2)
    As for help with general level design I recommend reading the topics on this link
    http://wiki.beyondunreal.com/Legacy:Topics_On_Mapping

    If you can read English well enough to understand I suggest purchasing the how’s and whys of Level design SE, it’s a book on "why you use this" and "why you have this instead of this etc" Its a book on the theory behind the decisions made- there’s no tutorials on how to build a level, but on why you use X instead of Y etc
    It’s a absolutely great read and help
    http://www.hourences.com/books-and-media/
    Hope this helps
    Team13
  10. View Conversation
    Hey Boshko, and no you weren’t disturbing me feel free to ask questions at any time.
    It doesn’t matter what type of file you import into UDK, it automatically converts it to a file graphic cards can handle well, so no problem there.

    Now taking 40 seconds to build lighting, geometry and paths isn’t that long, but to increase build times you need to create a light mass importance volume
    Select your builder brush-size it so it covers your whole level-right click volumes-select light mass importance volume- and your done. That should help you out
Showing Visitor Messages 1 to 10 of 10
About Boshko Savich

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About Boshko Savich
Biography:
Only friends make you rich ! The art is not born and is not her end in the eye, the art is level of consciousness. I will, doesent mean anything, but, i do, mean everything.
Coz this page doesn't show links to the personal web pages there is that famous security code :=))
http://boshkosavich.webs.com
Location:
Serbia
Interests:
To have Unreal school here in my country
Occupation:
arhitecture 3D modeling

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