"Hey man , I am really digging your eye ashader. I must ask, how did you get all of those ssmall reflections, I cant seem to get my eye to pick up highlights from other lights which is annoying"
Heya glad you liked it. I'm not sure how I got the small reflections, I think its mainly made up of spec adjustments and its texture coordinates.
But there is a cube map texture in there im sure of it, replace that with a cube map in your scene perhaps?
Remember the eye ball is made up of two meshes.
One being a white, with color iris, other mesh is the pupil, and "glass" shell an its tendons.
Try changing the outer shells material from unlit to lit. I'm in the process of rigging this up to my custom character an I will again release a updated pack of my eyeball if I come across any errors I might or might not be able to fix.
I always found eyes in games the weak point, Half life 2 is still the best effect with this an I look forward to seeing this achieved in udk someday..