9 Visitor Messages

  1. View Conversation
    Hi Crusha,

    You are correct. Every additional problems should be remain on the thread which help to avoid someone meet same problems.

    -Thankx-
  2. View Conversation
    Hi There, Just To let you know that If you find your Kameo in DM-AMDK-RiftCity, I'll pay you a beer
    (yours is the hardest to find)
  3. View Conversation
    yeah, if only to see the progres but i will send stuff soon and some reference material (After all I'm living in the south west of France with a lot of medieval villages )
    Catch you later
  4. View Conversation
    Hey Crusha, It's been a long Time,
    It's with a heavy heart I have to say you that I can't participate actively on the "siege" team I've recently found a (redneck-farming) job and when I return home at evening I'm really exhausted (vineyards are a though job)
    So I'm really sorry and hope you don't take it to badly.
    Anyway from the moment I have some stuff I'll send it to you by e-mail and you're free to use it (in that way I'll contribute passively).
    Cordially, MDK
  5. View Conversation
    Sorry again for the hardships the tutorial upload system has caused you - I have gave you a good reply in the tutorial uploading thread. If you have further questions I will be here for till 10AM EST (1h 20mins from this post) and back after 7PM EST.
  6. View Conversation
    Crusha,

    I know you'd prefer these questions to be asked on the forums, but - while your save systems tutorial notes its usage for a checkpoint system, is it also possible to use it without being tied to Kismet?

    I'm working on Project Ferrus, a small Deus Ex-ish FPSRPG in terms of gameplay(ambitious, I know). One of my first goals is to get a save system in(not going to make much of an RPG without one).

    Thank you for your time.
  7. View Conversation
    Crusha,

    I was looking into your work page, and realised that you were working/ or had plans to start a medieval esque coop/multiplayer game. Thats the exact type of project my team is working on www.plaguedmod.com

    I have a proposition for you, but I don't know where to e-mail you at. Regardless, send me an e-mail at mikeygjames@gmail.com for further discussion.

    Thanks,
    Mike
  8. View Conversation
    Thank you for your interest.

    -How long have you been working with UnrealScript in particular?
    One year on project http://www.hellion-game.com/index2.html (unfortunately canceled)

    -Can you elaborate on what knowledge you have? Networking and Replication, AI, etc...
    I did mostly AI: pathfinding (waypoinst and navigation meshes) and behaviors. Also some gameplay programming.

    -Are you familiar with the UTGame-specific classes that come with the UDK or did you focus more on creating stuff very much from scratch?
    I've played with UT content wen I was learning UDK. But for work I've did most things from scratch.

    Feel free to email me: marcin@digitalhussars.com
Showing Visitor Messages 1 to 9 of 9
About Crusha K. Rool

Basic Information

About Crusha K. Rool
Biography:
I am a mapping crocodile
Location:
Germany
Interests:
UT2004 - hell, how can you even ask such a question?

Signature


Our Loop, which art in source code, hallowed be thy keyword.
Thy condition come, thy instruction be done, in RAM as it is in cache.
Increment us this day our daily counter,
and forgive us our typos, as we also have forgiven our compilers.
And lead us not to the nullpointer but deliver us from bugs.
For thine is the API, the GUI, and the CLI while(true).
Semicolon;
Please don't send me questions about how to do something in the UDK via PM. That is better discussed in the forums and we only have limited PM storage.

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