I have a problem to make signpost in my map. I use UDK engine to make a map of university in Indonesia. According to people's knowledge about using this map, i want to make some signpost for each room in my map, so the user won't confuse when use my map.
First, i made signpost using staticmesh. But, there're too many staticmeshes those i will put. This is the example:
I saw the example map of UT3: VCTF-Necropolis, there's a signpost which show me a traffic lane to my bastion, when i take the rival's flag. But, there's no way in Unreal Kismet. Is this a code or not?
If you have any suggestion to make it easier, please give it by replying this post or send to my email firstname.lastname@example.org.