<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/">
	<channel>
		<title>Epic Games Forums - UDK General Discussion</title>
		<link>http://forums.epicgames.com/</link>
		<description>Non-development related discussion about the Unreal Development Kit free game development software, video game design, and the game development tools that come with the UDK. Specific development questions should be posted in the development forums.</description>
		<language>en</language>
		<lastBuildDate>Sat, 18 May 2013 14:34:33 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
		<image>
			<url>http://forums.epicgames.com/images/styles/TwistedDark/misc/rss.png</url>
			<title>Epic Games Forums - UDK General Discussion</title>
			<link>http://forums.epicgames.com/</link>
		</image>
		<item>
			<title>UDKUniversity questions</title>
			<link>http://forums.epicgames.com/threads/963145-UDKUniversity-questions?goto=newpost</link>
			<pubDate>Fri, 17 May 2013 11:00:25 GMT</pubDate>
			<description>Hello, 
 
what is the UDKUniversity (www.UDKUniversity.com) exacly? Is that a Project, where the community works together on a game; learning by...</description>
			<content:encoded><![CDATA[<div>Hello,<br />
<br />
what is the UDKUniversity (<a href="http://www.UDKUniversity.com" target="_blank">www.UDKUniversity.com</a>) exacly? Is that a Project, where the community works together on a game; learning by doing?<br />
<br />
Cheers,<br />
raithon</div>

]]></content:encoded>
			<category domain="http://forums.epicgames.com/forums/370-UDK-General-Discussion">UDK General Discussion</category>
			<dc:creator>raithon</dc:creator>
			<guid isPermaLink="true">http://forums.epicgames.com/threads/963145-UDKUniversity-questions</guid>
		</item>
		<item>
			<title>Project Launched</title>
			<link>http://forums.epicgames.com/threads/963103-Project-Launched?goto=newpost</link>
			<pubDate>Fri, 17 May 2013 03:26:37 GMT</pubDate>
			<description>Hey guys  
 
I finally got a project launched - check it out on my site www.tier2games.com  
 
Have a look and show your support 
 
Ash</description>
			<content:encoded><![CDATA[<div>Hey guys <br />
<br />
I finally got a project launched - check it out on my site <a href="http://www.tier2games.com" target="_blank">www.tier2games.com</a> <br />
<br />
Have a look and show your support<br />
<br />
Ash</div>

]]></content:encoded>
			<category domain="http://forums.epicgames.com/forums/370-UDK-General-Discussion">UDK General Discussion</category>
			<dc:creator>au123</dc:creator>
			<guid isPermaLink="true">http://forums.epicgames.com/threads/963103-Project-Launched</guid>
		</item>
		<item>
			<title>Creating Objectives</title>
			<link>http://forums.epicgames.com/threads/963059-Creating-Objectives?goto=newpost</link>
			<pubDate>Thu, 16 May 2013 21:39:43 GMT</pubDate>
			<description>I am new to UDK have gained allot of knowledge but I am having trouble with finding somewhere to learn things like creating objectives and goals for...</description>
			<content:encoded><![CDATA[<div>I am new to UDK have gained allot of knowledge but I am having trouble with finding somewhere to learn things like creating objectives and goals for example setting a target like killing a certain bot etc that will load the next level or cutscene i have found a good amount of tutorials of designing and programming but nothing on actually making a level with objectives any help would be appreciated</div>

]]></content:encoded>
			<category domain="http://forums.epicgames.com/forums/370-UDK-General-Discussion">UDK General Discussion</category>
			<dc:creator>kdawg2990</dc:creator>
			<guid isPermaLink="true">http://forums.epicgames.com/threads/963059-Creating-Objectives</guid>
		</item>
		<item>
			<title>No collision When changing StaticMesh ingame?</title>
			<link>http://forums.epicgames.com/threads/962982-No-collision-When-changing-StaticMesh-ingame?goto=newpost</link>
			<pubDate>Thu, 16 May 2013 14:30:09 GMT</pubDate>
			<description><![CDATA[Hello Community, 
I'm currently trying to change some Meshes in game. And that's working fine for now. The only problem is, these objects have no...]]></description>
			<content:encoded><![CDATA[<div>Hello Community,<br />
I'm currently trying to change some Meshes in game. And that's working fine for now. The only problem is, these objects have no collision. <br />
I added a convex collision to the StaticMeshs Objects in the Browser. Then I change the mesh to one of these, they don't have collision.<br />
<br />
Here's the script I'm using:<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">class ObjectOverTime extends Actor<br />
&nbsp; &nbsp; placeable;<br />
<br />
var() instanced StaticMeshComponent MeshComp;<br />
var() StaticMesh Dimension1;<br />
var() StaticMesh Dimension2;<br />
var TimeField TF;<br />
<br />
function UpdateDimension() {<br />
&nbsp; &nbsp; local float dist;<br />
&nbsp; &nbsp; ForEach DynamicActors(class'TimeField',TF) { //my One<br />
&nbsp; &nbsp; &nbsp; &nbsp; dist = VSize(TF.Location - Location);<br />
&nbsp; &nbsp; &nbsp; &nbsp; if(dist &lt;= 512) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; MeshComp.SetStaticMesh(Dimension2);<br />
&nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; else {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; MeshComp.SetStaticMesh(Dimension1);<br />
&nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; }<br />
}<br />
<br />
defaultproperties<br />
{<br />
&nbsp; &nbsp; Begin Object class=StaticMeshComponent Name=Mesh1<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; CastShadow=true<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; StaticMesh=StaticMesh'RoboPlaneten.Sofa' //Placeholder<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; bAllowAmbientOcclusion=true<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; CollideActors=True<br />
&nbsp; &nbsp; &nbsp; &nbsp; End Object<br />
&nbsp; &nbsp; &nbsp; &nbsp; MeshComp=Mesh1<br />
&nbsp; &nbsp; &nbsp; &nbsp; Components.Add(Mesh1)<br />
}</code><hr />
</div>Can anybody help?<br />
<br />
Thanks,<br />
Voleuro</div>

]]></content:encoded>
			<category domain="http://forums.epicgames.com/forums/370-UDK-General-Discussion">UDK General Discussion</category>
			<dc:creator>Voleuro</dc:creator>
			<guid isPermaLink="true">http://forums.epicgames.com/threads/962982-No-collision-When-changing-StaticMesh-ingame</guid>
		</item>
		<item>
			<title>Get and assign Material of a BSP via UnrealScript.</title>
			<link>http://forums.epicgames.com/threads/962824-Get-and-assign-Material-of-a-BSP-via-UnrealScript?goto=newpost</link>
			<pubDate>Wed, 15 May 2013 13:36:16 GMT</pubDate>
			<description><![CDATA[Hi guys, 
I'm currently trying to change a parameter of a material on all my Objects in my scene. I was thinking about getting all the objects with...]]></description>
			<content:encoded><![CDATA[<div>Hi guys,<br />
I'm currently trying to change a parameter of a material on all my Objects in my scene. I was thinking about getting all the objects with &quot;foreach&quot;, and that wont be the problem. But I don't know how to get the material of my BSP.<br />
I thought I could get all actors of type &quot;brush&quot; but I don't know how the get the material of them. <br />
Can anybody help? <br />
<br />
Voleuro</div>

]]></content:encoded>
			<category domain="http://forums.epicgames.com/forums/370-UDK-General-Discussion">UDK General Discussion</category>
			<dc:creator>Voleuro</dc:creator>
			<guid isPermaLink="true">http://forums.epicgames.com/threads/962824-Get-and-assign-Material-of-a-BSP-via-UnrealScript</guid>
		</item>
		<item>
			<title>How to develop a mobile game similar to fruit ninja</title>
			<link>http://forums.epicgames.com/threads/962815-How-to-develop-a-mobile-game-similar-to-fruit-ninja?goto=newpost</link>
			<pubDate>Wed, 15 May 2013 10:58:19 GMT</pubDate>
			<description>Hi 
 
         i wanna make an ios game which uses UI(only mouse or touch in the case) with no player spawning. just imagine like fruit ninja game. i...</description>
			<content:encoded><![CDATA[<div>Hi<br />
<br />
         i wanna make an ios game which uses UI(only mouse or touch in the case) with no player spawning. just imagine like fruit ninja game. i am planning to make a game similar to it but in three dimensional way. can any one help me how we can disable the player and create such fixed cam environment. <br />
<br />
<br />
Thanks in advance.</div>

]]></content:encoded>
			<category domain="http://forums.epicgames.com/forums/370-UDK-General-Discussion">UDK General Discussion</category>
			<dc:creator>Avisingh</dc:creator>
			<guid isPermaLink="true">http://forums.epicgames.com/threads/962815-How-to-develop-a-mobile-game-similar-to-fruit-ninja</guid>
		</item>
		<item>
			<title>Duplicating CSG Bug</title>
			<link>http://forums.epicgames.com/threads/962741-Duplicating-CSG-Bug?goto=newpost</link>
			<pubDate>Tue, 14 May 2013 22:14:59 GMT</pubDate>
			<description>Ok, so I was working on creating a large building.  For this I was using some CSG, and then was going to come back later and touch up with meshes and...</description>
			<content:encoded><![CDATA[<div>Ok, so I was working on creating a large building.  For this I was using some CSG, and then was going to come back later and touch up with meshes and textures.  However, at one point I moved my builder brush to a random spot on the &quot;second floor&quot; while I changed the size of a subtractive brush, and was surprised to find that the builder brush had created a subtractive brush.  I was going to delete it but it wouldn't delete.  Come to find out it was actually duplicating itself somehow.  I would go into brush wireframe mode, select the subtractive brush, and then move it but another one would appear where it had just been moved from as if I had held down ALT.  I know my keyboard isn't messed up because I went to another CSG brush and changed the sizes up hoping it would go away with time and a couple of geometry rebuilds.  I came back to the spot and it was still there.  I have tried restarting UDK, changing the brush to additive, changing it to first priority, moving it, deleting it, etc.  Nothing seems to work though.  It keeps resetting itself.  What could possibly be the problem?  I would have put pictures, but there isn't anything to really show.</div>

]]></content:encoded>
			<category domain="http://forums.epicgames.com/forums/370-UDK-General-Discussion">UDK General Discussion</category>
			<dc:creator>Acejhm1</dc:creator>
			<guid isPermaLink="true">http://forums.epicgames.com/threads/962741-Duplicating-CSG-Bug</guid>
		</item>
		<item>
			<title>Japanese to English UDK UI Language</title>
			<link>http://forums.epicgames.com/threads/962625-Japanese-to-English-UDK-UI-Language?goto=newpost</link>
			<pubDate>Tue, 14 May 2013 07:39:08 GMT</pubDate>
			<description><![CDATA[Hello, 
I'm in Japan and I'm using a Japanese version of Win 7. 
So... UDK defaults to Japanese language UI. 
I would like it to be English so I...]]></description>
			<content:encoded><![CDATA[<div>Hello,<br />
I'm in Japan and I'm using a Japanese version of Win 7.<br />
So... UDK defaults to Japanese language UI.<br />
I would like it to be English so I googled around for a solution and accordingly I went into: <br />
<b>C:\UDK\UDK-2013-02\UDKGame\Config</b><br />
opened: <br />
<b>UDKEngine.ini</b><br />
and changed <br />
<b>Language=JPN </b>to <b>Language=ENG </b>(also tried <b>Language=INT</b>)...<br />
...but nothing happens and after I launch UDK and check the file again it reverts back to <b>Language=JPN </b><br />
is there a solution to this or if someone could just tell me how to change to ENGLISH it would be much appreciated..<br />
Cheers.:cool:</div>

]]></content:encoded>
			<category domain="http://forums.epicgames.com/forums/370-UDK-General-Discussion">UDK General Discussion</category>
			<dc:creator>n0rth1sland3r</dc:creator>
			<guid isPermaLink="true">http://forums.epicgames.com/threads/962625-Japanese-to-English-UDK-UI-Language</guid>
		</item>
		<item>
			<title><![CDATA["Blend-Modular" decals with normals?]]></title>
			<link>http://forums.epicgames.com/threads/962514-quot-Blend-Modular-quot-decals-with-normals?goto=newpost</link>
			<pubDate>Mon, 13 May 2013 15:32:52 GMT</pubDate>
			<description>Hi there Guys, 
 
i ran into a problem recently. I created a crack decal with Blend-Modulate settings. Which works as expected and exactly how i want...</description>
			<content:encoded><![CDATA[<div>Hi there Guys,<br />
<br />
i ran into a problem recently. I created a crack decal with Blend-Modulate settings. Which works as expected and exactly how i want it to work...But, since I have to set the lightmodel to MLM_Unlit no normal-map informations are shown. So, anyone got an idea how to create a decal which blends with the underlying texture like the blend-modular one and supports normalmaps?<br />
I've already searched on google and within the forum here, but i didn't find anything on this specific topic. So you are my only hope ;)<br />
<br />
Thanks in advance.<br />
<br />
Greets Edregol</div>

]]></content:encoded>
			<category domain="http://forums.epicgames.com/forums/370-UDK-General-Discussion">UDK General Discussion</category>
			<dc:creator>Edregol</dc:creator>
			<guid isPermaLink="true">http://forums.epicgames.com/threads/962514-quot-Blend-Modular-quot-decals-with-normals</guid>
		</item>
		<item>
			<title>Kismet Help Please? Bot Bug/Issue</title>
			<link>http://forums.epicgames.com/threads/962222-Kismet-Help-Please-Bot-Bug-Issue?goto=newpost</link>
			<pubDate>Sat, 11 May 2013 19:48:24 GMT</pubDate>
			<description>Hey all :) 
 
I was following a tutorial to get to grips with Kismet. Specifically, it was this one: 
...</description>
			<content:encoded><![CDATA[<div>Hey all :)<br />
<br />
I was following a tutorial to get to grips with Kismet. Specifically, it was this one:<br />
<br />
<a href="http://www.worldofleveldesign.com/categories/wold-members-tutorials/petebottomley/udk-01-how-to-spawn-bots-in-kismet.php" target="_blank">http://www.worldofleveldesign.com/ca...-in-kismet.php</a><br />
<br />
It's to make enemies spawn, move around in the map, and look for you. It was working brilliantly, until I thought I would add something else from another tutorial. I added the respawn method from here (post number 2):<br />
<br />
<a href="http://forums.epicgames.com/threads/732380-spawn-enemy-bots-in-kismet" target="_blank">http://forums.epicgames.com/threads/...bots-in-kismet</a><br />
<br />
Now I have a problem where the enemy spawns initially, then after I kill him, he respawns at the player spawn location. Not only that, but I then seem to have two bots on the map instead of one. The one that spawns on the player spawn node/whatever you call it seems to be friendly to me and fires at the other bot. The bot that spawns on the normal bot spawning location doesn't seem to move at all. <br />
<br />
Here's a screenshot of what I have at the moment:<br />
<br />
<img src="http://i260.photobucket.com/albums/ii34/yodamaster05/Capture2_zpsa966d89e.png" border="0" alt="" /><br />
<br />
<br />
Direct link is here in case you can't see: <a href="http://i260.photobucket.com/albums/ii34/yodamaster05/Capture2_zpsa966d89e.png" target="_blank">http://i260.photobucket.com/albums/i...psa966d89e.png</a><br />
Any help would be appreciated! Thanks :D</div>

]]></content:encoded>
			<category domain="http://forums.epicgames.com/forums/370-UDK-General-Discussion">UDK General Discussion</category>
			<dc:creator>Robsy128</dc:creator>
			<guid isPermaLink="true">http://forums.epicgames.com/threads/962222-Kismet-Help-Please-Bot-Bug-Issue</guid>
		</item>
		<item>
			<title>Simple kismet question– How to change rotation axis of interp actor</title>
			<link>http://forums.epicgames.com/threads/962198-Simple-kismet-question–-How-to-change-rotation-axis-of-interp-actor?goto=newpost</link>
			<pubDate>Sat, 11 May 2013 17:16:50 GMT</pubDate>
			<description>Hello all: 
 
after going through the kismet tutorial I have what I hope will be a simple question. Is there a way to change the motion of an interp...</description>
			<content:encoded><![CDATA[<div>Hello all:<br />
<br />
after going through the kismet tutorial I have what I hope will be a simple question. Is there a way to change the motion of an interp actor to move around a different axis.<br />
<br />
The simple example of this is a normal door opening movement: a (normal) door should rotate from its edge and not from the center, but the standard rotation axis defaults to the middle of the object. How can I change this?<br />
<br />
Thanks in advance!</div>

]]></content:encoded>
			<category domain="http://forums.epicgames.com/forums/370-UDK-General-Discussion">UDK General Discussion</category>
			<dc:creator>Kululu</dc:creator>
			<guid isPermaLink="true">http://forums.epicgames.com/threads/962198-Simple-kismet-question–-How-to-change-rotation-axis-of-interp-actor</guid>
		</item>
		<item>
			<title>UDK for PSM</title>
			<link>http://forums.epicgames.com/threads/962163-UDK-for-PSM?goto=newpost</link>
			<pubDate>Sat, 11 May 2013 13:20:10 GMT</pubDate>
			<description><![CDATA[hi everyone, 
so as you may know,sony made developing for playstation mobile(ps vita included)free for all.I had a project in my mind though it's...]]></description>
			<content:encoded><![CDATA[<div>hi everyone,<br />
so as you may know,sony made developing for playstation mobile(ps vita included)free for all.I had a project in my mind though it's only on paper for now.It's a third person stealth action game.I was wondering if there is any way to make the game on UDK and then port it to PSM studio or something and then publish it(free2play of course).it was written somewhere that the game we make should be playable on all devices that support PSM.but I dont think all devices support UDk?I don't know!<br />
I'll be glad to know the answer!wheter I spend time and energy on aPSM (PS vita ) title or just make a pc one!<br />
thanks in advance</div>

]]></content:encoded>
			<category domain="http://forums.epicgames.com/forums/370-UDK-General-Discussion">UDK General Discussion</category>
			<dc:creator>eprima</dc:creator>
			<guid isPermaLink="true">http://forums.epicgames.com/threads/962163-UDK-for-PSM</guid>
		</item>
		<item>
			<title>Server Performance Of Multiple Dedicated Servers Running On One Machine</title>
			<link>http://forums.epicgames.com/threads/962034-Server-Performance-Of-Multiple-Dedicated-Servers-Running-On-One-Machine?goto=newpost</link>
			<pubDate>Fri, 10 May 2013 20:32:59 GMT</pubDate>
			<description>My roommate and I have finally decided to start working on an IOS MOBA style game, and before we get too far into the project we want to figure out a...</description>
			<content:encoded><![CDATA[<div>My roommate and I have finally decided to start working on an IOS MOBA style game, and before we get too far into the project we want to figure out a rough estimate of UDK's server capabilities. Our initial release is going to have 3 players per game (3 vs AI) before we jump to 3v3 (and possibly 5v5 later on). Our budget is limited and investing in too many servers is not an option, thus we want to understand how much of a load our current infrastructure can support.<br />
<br />
Now that the introduction is out of the way, my main question is: <b>How many dedicated UDK servers can concurrently run on one machine reliably</b>. As I stated above, each server will need to handle 3 clients connecting. Assuming a standard beefy server, is it to much to ask having say 75-100 (225-300 users) servers running concurrently on a machine? <br />
<br />
We don't need exact figures, just rough estimates based on people who have worked with a similar scenario.<br />
<br />
Thanks in advance for any help!</div>

]]></content:encoded>
			<category domain="http://forums.epicgames.com/forums/370-UDK-General-Discussion">UDK General Discussion</category>
			<dc:creator>Zugtug</dc:creator>
			<guid isPermaLink="true">http://forums.epicgames.com/threads/962034-Server-Performance-Of-Multiple-Dedicated-Servers-Running-On-One-Machine</guid>
		</item>
		<item>
			<title><![CDATA[UDK & Startup Game Studio]]></title>
			<link>http://forums.epicgames.com/threads/961980-UDK-amp-Startup-Game-Studio?goto=newpost</link>
			<pubDate>Fri, 10 May 2013 15:07:03 GMT</pubDate>
			<description>Hello Everybody, i am from the small island of Mauritius. With some friends we had this idea of creating a start-up game studio here. We are final...</description>
			<content:encoded><![CDATA[<div>Hello Everybody, i am from the small island of Mauritius. With some friends we had this idea of creating a start-up game studio here. We are final year university students so we already have a good knowledge of programming, directX, opengl &amp; 3dsx max. I have just started using the Unreal Editor. So my simple question is, for a start-up game studio with limited budget is Unreal a good choice?</div>

]]></content:encoded>
			<category domain="http://forums.epicgames.com/forums/370-UDK-General-Discussion">UDK General Discussion</category>
			<dc:creator>nucleA</dc:creator>
			<guid isPermaLink="true">http://forums.epicgames.com/threads/961980-UDK-amp-Startup-Game-Studio</guid>
		</item>
		<item>
			<title><![CDATA[[uScript] Maybe I found a compiler bug...]]></title>
			<link>http://forums.epicgames.com/threads/961748-uScript-Maybe-I-found-a-compiler-bug?goto=newpost</link>
			<pubDate>Thu, 09 May 2013 09:46:37 GMT</pubDate>
			<description><![CDATA[Hello everyone, 
I'm using Real Script IDE to debug my codes,and I wrote a inherited Pawn class and override the event TakeDamage(). When MyPawn is...]]></description>
			<content:encoded><![CDATA[<div>Hello everyone,<br />
I'm using Real Script IDE to debug my codes,and I wrote a inherited Pawn class and override the event TakeDamage(). When MyPawn is alive the debugger go through my event and effect then it died. The next hit on MyPawn's collider make debugger go to Pawn.TakeDamage() directly.<br />
<br />
I set breakpoint to Projectile.ProcessTouch() function in line &quot;Other.TakeDamage()&quot;,I saw the &quot;Other&quot; Actor is &quot;MyPawn&quot; class,but it will never go into my event after MyPawn died,instead of default Pawn's event.<br />
<br />
It was totally werid,am I wrong at somewhere?<br />
<br />
thanks.</div>

]]></content:encoded>
			<category domain="http://forums.epicgames.com/forums/370-UDK-General-Discussion">UDK General Discussion</category>
			<dc:creator>Fove</dc:creator>
			<guid isPermaLink="true">http://forums.epicgames.com/threads/961748-uScript-Maybe-I-found-a-compiler-bug</guid>
		</item>
	</channel>
</rss>
