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		<title><![CDATA[Epic Games Forums - UT2004 Level Editing, Modeling & Skinning]]></title>
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			<title><![CDATA[Epic Games Forums - UT2004 Level Editing, Modeling & Skinning]]></title>
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			<title>Change settings for the beam emitter for controlled powernodes?</title>
			<link>http://forums.epicgames.com/threads/961512-Change-settings-for-the-beam-emitter-for-controlled-powernodes?goto=newpost</link>
			<pubDate>Wed, 08 May 2013 01:56:17 GMT</pubDate>
			<description>I have built an ONS map, and above each of the powernodes, I have placed a UFO static mesh.  I had intentions of making look like if you power up the...</description>
			<content:encoded><![CDATA[<div>I have built an ONS map, and above each of the powernodes, I have placed a UFO static mesh.  I had intentions of making look like if you power up the node, the beam that comes out of the node appears to actually be coming out of the UFO to power that node.  However, the beam gets faint and disappears just before it gets to the UFO.  Yes I could move the UFOs down, but then they would be in the way of my Raptors play. So I was wondering if I could adjust the settings for the beam.  I can't seem to find the settings for the beam in the properties of the powernode, so I assume it is part of the code of the powernode.</div>

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			<dc:creator>Manicstix</dc:creator>
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